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Wind effects seem backwards in fsx

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Am I going crazy or are all the wind effects in fsx backwards?

 

For example, taking off on runway 10, with the wind coming from 150 degrees.

 

In reality the wind blows from 150 degrees so from the right of you to the left if on runway 10.

 

But in FSX, if you start your takeoff roll, your airplane wants to go to the RIGHT, in the direction of the wind from 150 degrees. That makes no sense. The wind should be blowing you to the left, and you should be correcting into the wind. Same with landing.

 

But the wind seems to work the opposite way on landing too. Instead of flying into the wind, you are doing the opposite. If the wind is coming from your left on approach, your airplane wants to fly to the LEFT. Which again makes no sense because the wind should be blowing you to the right.

 

Am I going crazy here?

Your not nuts. Im surprised on one else has noticed or commented on that. Once, airborne, the wind effects are correct.

well essentially your plane is just a giant wind vein so that's what it naturally wants to do...veer into the wind.

 

Jeff Cowles

  • Commercial Member

Am I going crazy or are all the wind effects in fsx backwards?

 

For example, taking off on runway 10, with the wind coming from 150 degrees.

 

In reality the wind blows from 150 degrees so from the right of you to the left if on runway 10.

 

But in FSX, if you start your takeoff roll, your airplane wants to go to the RIGHT, in the direction of the wind from 150 degrees. That makes no sense. The wind should be blowing you to the left, and you should be correcting into the wind. Same with landing.

 

But the wind seems to work the opposite way on landing too. Instead of flying into the wind, you are doing the opposite. If the wind is coming from your left on approach, your airplane wants to fly to the LEFT. Which again makes no sense because the wind should be blowing you to the right.

 

Am I going crazy here?

 

A crosswind hits the tailfin and as this is the largest area receiving wind force, and becuase this is at the rear, it causes the nose to tend to swing into the wind unless you take counter measures (rudder and aileron).  It is properly simulated.

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

  • Author

A crosswind hits the tailfin and as this is the largest area receiving wind force, and becuase this is at the rear, it causes the nose to tend to swing into the wind unless you take counter measures (rudder and aileron).  It is properly simulated.

 

Pete

 

Interesting. Thanks. I always thought the moving air on the body and wings would be enough to get the airplane to fly with the wind.

  • Commercial Member

Interesting. Thanks. I always thought the moving air on the body and wings would be enough to get the airplane to fly with the wind.

 

When flying, rather than on take-off / landing roll, your aircraft is in the air mass and, yes just goes with the wind independently of the ground. On the ground you are not free to flow with the air mass, so, as previously said, you weathervane about an axis.

 

Pete

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

Pete explained it....to visualize it.... stand outside and hold a ribbon while its windy, it will point into the wind from the fixed end..... then release it and it moves with the wind, same princible.

Jay

  • Author

When flying, rather than on take-off / landing roll, your aircraft is in the air mass and, yes just goes with the wind independently of the ground. On the ground you are not free to flow with the air mass, so, as previously said, you weathervane about an axis.

 

Pete

 

Thanks, that makes sense.

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