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Manny

Aerosofts Madeira airport elevation

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I am pointing to the same folder  (Aerosoft scenery Madeira) folder with airport elevation 164.04 feet I had in FSX to the P3D v2.

 

Yet when in P3D  everything looks good except the runway is like 700 or so feet high. 

 

Why?

 

I searched for *LPMA*.* and the only thing I could find is the bgl within aerosoft's Madeira folder as in FSX. I used the migration tool to point to virtual fsx and started F1's AFX to see if there are any other BGL and It also pointed to a single BGL which was the Aerosofts MAderea scenery fold with the same bgl I have in FSX

 

So where in P3D v2 is it placing this runway so high?

 

Any ideas?

 

Manny


Manny

Beta tester for SIMStarter 

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You Need to disable these Files in order to get it working.

 

FSGlobal 2010

 

FSGX2010 \ LocalMeshes \ scenery \ cvxLPMA.bgl

 

MyTraffic

 

MyTraffic \ Scenery \ BR2_LPMA.BGL

MyTraffic \ Scenery \ BR2_LPPS.BGL

 

ORBX-Vector

 

ORBX \ FTX_VECTOR \ Scenery \ CVX4320.bgl

ORBX \ FTX_VECTOR_AEC \ Scenery \ AECLPMA.bgl

ORBX \ FTX_VECTOR_AEC \ Scenery \ AECLPPS.bgl


Zicheng Cai

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You Need to disable these Files in order to get it working.

 

Thank you Zicheng

 

But I don't have any of those installed..but I did see cvxLPMA.bgl in my standard P3D scenery folder and disabled that...but that did not fix it

 

Hmm.... 


Manny

Beta tester for SIMStarter 

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Takeoff and land on the runway, then save ur flight. Next time u load the flight u should be on the runway.

Does anyone know how to fix the lights ?

 

 

Sent from my iPad using Tapatalk

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Try to disable APX43200.bgl and cvx4320.bgl in scenery\0502\scenery.

 

That works for me.

 

You still need to make a save to start at the right altitude, but I think that's a known issue.

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The vector related path above will not work with the latest vector 110 update..... Vector 110 introduced a new file structure.

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