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Aerosofts Madeira airport elevation

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I am pointing to the same folder  (Aerosoft scenery Madeira) folder with airport elevation 164.04 feet I had in FSX to the P3D v2.

 

Yet when in P3D  everything looks good except the runway is like 700 or so feet high. 

 

Why?

 

I searched for *LPMA*.* and the only thing I could find is the bgl within aerosoft's Madeira folder as in FSX. I used the migration tool to point to virtual fsx and started F1's AFX to see if there are any other BGL and It also pointed to a single BGL which was the Aerosofts MAderea scenery fold with the same bgl I have in FSX

 

So where in P3D v2 is it placing this runway so high?

 

Any ideas?

 

Manny

Manny

Beta tester for SIMStarter 

You Need to disable these Files in order to get it working.

 

FSGlobal 2010

 

FSGX2010 \ LocalMeshes \ scenery \ cvxLPMA.bgl

 

MyTraffic

 

MyTraffic \ Scenery \ BR2_LPMA.BGL

MyTraffic \ Scenery \ BR2_LPPS.BGL

 

ORBX-Vector

 

ORBX \ FTX_VECTOR \ Scenery \ CVX4320.bgl

ORBX \ FTX_VECTOR_AEC \ Scenery \ AECLPMA.bgl

ORBX \ FTX_VECTOR_AEC \ Scenery \ AECLPPS.bgl

Zicheng Cai

  • Author

 

 


You Need to disable these Files in order to get it working.

 

Thank you Zicheng

 

But I don't have any of those installed..but I did see cvxLPMA.bgl in my standard P3D scenery folder and disabled that...but that did not fix it

 

Hmm.... 

Manny

Beta tester for SIMStarter 

Takeoff and land on the runway, then save ur flight. Next time u load the flight u should be on the runway.

Does anyone know how to fix the lights ?

 

 

Sent from my iPad using Tapatalk

Try to disable APX43200.bgl and cvx4320.bgl in scenery\0502\scenery.

 

That works for me.

 

You still need to make a save to start at the right altitude, but I think that's a known issue.

The vector related path above will not work with the latest vector 110 update..... Vector 110 introduced a new file structure.

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