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Adamski_NZ

DXT-5 self-shadow transparency problem?

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On a fair few FSX native aircraft, I'm getting self-shadow problems that no combination of Fixer shadow settings seems to cure.

 

I started a thread over at SOH (http://www.sim-outhouse.com/sohforums/showthread.php?86833-Self-shadow-oddities&p=879027&viewfull=1#post879027), but thought I'd flag it here.

 

PJ suggested (in that thread) that I change the textures over to DXT-1, which gets around the problem but won't address the fact that many of my native payware and freeware aircraft that use dds/DXT-5 textures by default and would therefore (all) need editing.

 

One of my worst culprits is the A2A P-51D (see top pic, below the cockpit):

 

ac_self_shadow_1280.jpg

 

The false shadow on the cockpit wall comes and goes as you zoom in or out.

 

Is this a .mdl transparency problem or something weird about the way DX10+Fixer is handling DXT-5?

 

Adam.

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Yes - I saw.

 

I am afraid that its a bug in the implementation of Toned Shadows if the aircraft surface is reflective - it is made more visible if the shadow is also boosted.

 

I have now fixed it and it will be in next release - a couple of weeks or so. If you disable Toned Shadows the problem should go away.

 

Don't edit textures as you will lose your reflective surfaces.

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I am afraid that its a bug in the implementation of Toned Shadows if the aircraft surface is reflective - it is made more visible if the shadow is also boosted.

 

I have now fixed it and it will be in next release - a couple of weeks or so. If you disable Toned Shadows the problem should go away.

 

Don't edit textures as you will lose your reflective surfaces.

Fantastic - and thanks for the quick reply too!

 

I must admit editing textures was the last thing I wanted to do.

 

Thanks,

 

Adam.

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