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maddoc

Lod_Radius 6,5 or 10,5 ?

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I am almost certain I see a difference at 16.5.  Photoreal ground textures are drawn out farther.

 

Take comparison screenshots, that's probably placebo.

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By Locked Martin

 

 

We handle the lod radius a bit differently now so it doesn't map 1-to-1 because the radius varies for each level for more efficient use of memory. It also can't be overridden in the cfg to be higher than the max so values greater than 6.5 won't work. As noted above, there are also various other issues people have had with blurry textures. These can be related to AA setting, having settings too high, or having bad affinity masks. Beau Hollis
Rendering System Lead - Prepar3D® Team

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I can only say from FSX point of view, LOD_RADIUS should affect photoreal textures and mesh because they use LODs, but landclass texture tiles are mipmapped as far as I know, so they would be affected instead by MipBias. Supposedly increasing MipBias to something like 6 helps give sharper landclass tiles at a distance but also causes shimmer unless you adjust video driver settings:

http://iblueyonder.com/fsx-relief-for-the-blurries/

 

Dunno if this applies at all to P3D though.


Barry Friedman

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Supposedly increasing MipBias to something like 6

How does one increase MipBias?


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REX AccuSeason Developer

REX Simulations

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6.5 is as far as you need it. I personally use 4.5 and find it sufficient.

 

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How does one increase MipBias?

 

Add it to DISPLAY.Device section in your fsx.cfg or prepar3d.cfg (assuming P3D supports it):

 

[DISPLAY.Device.NVIDIA ...]

Mode=...

MipBias=6

 

 

Remember to set Negative LOD Bias in your video card to "Clamp"


Barry Friedman

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