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maddoc

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  1. Did you try a to make a new fresh clean configuration for Fenix in panel Pop out manager? so why rolling back nvidia driver I can use last release of panel Pop out manager without any freeze while with nvidia driver 560.70 I can use it only with DX11 ?
  2. Hi , I made some shorts flight test, here there are my preliminary conclusions: using DX11 instead of DX12 with latest nvidia driver 560.70 seems to solve the issue Rolling back nvidia driver (I choose 552.12 of last aprile) also seems to solve the issue also with DX12 so the freeze has nothing to do with popping out the panels nor with GSX , it mostly seems a nvidia driver fault . With latest nvidia don’t know why we can’t use Fenix with DX12 anymore
  3. Just performed some test . Fenix get MSFS freeze also popping out panels manually (so without using pop out panel manager) . I have to try a flight with Fenix without popping out any panels to try to understand if the issue for Fenix is really popping out panels or Fenix is the issue itself anyone experiencing any freeze with Fenix Withiut popping out any panels ??
  4. Hi , I have the same your problem and I agree that MSFS panel Pop out is the issue with last Fenix update . I also wrote a note to the author but I replied he doesn’t have Fenix so he can’t test Pop out manager with Fenix 😞 he suspect that the issue could be caused by POPM is it now uses the latest version of SimConnect SDK and there could be a conflict with latest Fenix release so he suggest to try a previous version of Pop out manager (4.1.0) but I’m sure I tried yesterday and freeze was still present howewer for sure GSX has nothing to do with this issue if I use Fenix and GSX without panel Pop out manager I have no issue at all : no freeze no any type problems
  5. By Locked Martin We handle the lod radius a bit differently now so it doesn't map 1-to-1 because the radius varies for each level for more efficient use of memory. It also can't be overridden in the cfg to be higher than the max so values greater than 6.5 won't work. As noted above, there are also various other issues people have had with blurry textures. These can be related to AA setting, having settings too high, or having bad affinity masks. Beau Hollis Rendering System Lead - Prepar3D® Team
  6. What I wish to know is if really increasing the lod radius we will get better resolution texture. It seems to be no significative difference between lod_radius6,5 or 10,5 just like 6,5 is the maximum allowed setting. What 'a your experience about that ?? Thanks
  7. Does anyone note any differences in using the lod_radius at 6,5 or 10,5 changing it via the p3d.cfg file ?? Thanks
  8. If i active cloud shadows after star the flight I don't have micro stutter
  9. Oh yeah, sorry ! I mean cloud shadows I tried it 3 times in different flights and worked every time I'll try other times Why is weird for you ??
  10. Hi guys, my experience about cloud shaders : I setup cloud shaders like as many of yours and had micro stutter especially when flying at low altitude and high speed So I disable cloud and terrain shadows and no micro stutter at all Then I tried this attempt : I start my flight without cloud and terrain shadows; when the flight started on ground I entered in P3D setup and now set cloud and terrain shadow to on and 20000m distance ; then I started my flight flying over ORBX Alaska scenery with 3/8-4/8 covering clouds and I had not any micro stutter any more Hope to be useful My system : i7-3770k OC 4,5 , GTX680 4gb dram Bye
  11. hi, at the moment i tried EGKK by UK2000 and some other UK2000 extreme airports and all work fine
  12. I'm so satisfied about P3D 2.2 your observations are at the moment also the mine! the clouds shadows hit the frame especially from 3/8 cloud coverage, but the sim is always smooth in my system i tried to use LC from scenery tech with both orbs global and vector installed, but i had some stutter especially when flying at low altitude and at high speed. i disabled the scenery tech LC and the stutter disappeared, wonderful. i'll wait orbs openLC i'd like to know better about the distance shadow settings Thank you so much
  13. Hi, i think this post should be very interesting. Also for me is very interesting understanding better all points you write above Let's wait expert opinion thank you
  14. My answers: 1) yes overclock is mandatory, especially in your case with your CPU 2) see here http://forum.avsim.net/topic/426926-p3d-v2-master-compatibility-list/ 3) yes is correct! My only tweak is affinity mask 255, but I have to check : perhaps it doesen't need it any more 4) not yet but it's not important : P3D 2.2 works fine with new nvidia driver , so you can make adjust only internal to P3D 5)yes off course you can 6) blurries is completely gone !! Stutters : it depends on shadows settings you will use; popping is not a P3D issue but a weather addon issue, however ASN has not this issue Bye
  15. So, your system is very good to enjoy P3D 2.1
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