May 25, 201412 yr Hi everyone- long time reader, first time poster!I've just got prepar3d 2 and installed VectorLandClass landclass and mesh payware for New Zealand with the P3Dv2 installer. The landclass files appear to be displaying correctly, however the mesh is very strange- not as highly defined as it should be, with coastlines climbing hillsides and the like. There are also white tears in the terrain everywhere, and although I followed the instructions from this topic, it hasn't removed them yet.This is what it looks like:And these are my system specs:Intel Core i5-2400, 8GB RAM, ATI Radeon HD 5750 (1GB),1TB Seagate Barracuda HDD,Windows 7 64 BitIs anyone able to shed some light on what I may need to do to fix this?Cheers!
May 25, 201412 yr Try deleting your shader file. *shrug* Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
May 25, 201412 yr Maybe your mesh setting? Or if you hit pause, will it clean up after a time? My Prepar3Dv2 settings: http://tinyurl.com/p3ygdb7
May 25, 201412 yr A those P3Dv2 native products? If not, that may be your problem. Regards, Todd Harrell Computer: i7 3770k @ 4.6 GHz, 16 GB DDR3 RAM, GTX 1070 GPU, 750W PSU, 250 GB SSD (Win 7), 500 GB SSD (P3D), 2 x 1TB HDD, 28-inch Viewsonic 1080p monitor Sim: P3Dv3
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