September 4, 201411 yr I.... don't. I treat twins identically to single engine planes for the most part and have memorized and make use of the "Select Engine" command in FS for when it's necessary to control things independently. I'd really like a throttle quadrant... or I'd build one for myself like I did my rudder-pedals - but I don't know how.
September 4, 201411 yr Author but how do I get the on-screen mixture and prop levers to link up and move together like the prop levers? I actually accomplished this a few years ago but cannot remember how I did it. the simple little levers on top of my Eclipse ran the multi engine on-screen levers as one and it worked great......but how did I do it?
September 5, 201411 yr You want to sync throttle, mixture, and prop for all engines to a single control axis, correct? In the FS settings axis assignments first select the control device (eclipse I would guess). Now for each axis (control) you have the choice of each engine control or just one for all engines as: Engine One Mixture, Engine Two Micture . . . through Engine Four Mixture or Engine Mixture (which would do all). If your Eclipse yoke has its own driver, see what settings are available. FYI: If you ever get a throttle quad, a paid registration (user) of fsuipc3 lets you map axis assignments for each aircraft if needed or to all aircraft. By aircraft you can then have multiple profiles for lever assignments according to the aircraft loaded when these are set in FSUIPC. For instance, a four lever quad could be set for paired each engine having prop rpm and mixture on a twin and if you brought up a four engine jet, each lever could be assigned for each throttle engine. The aircraft you load would then determine the quad control mapping.
September 5, 201411 yr Moderator On multi-engine aircraft, engine commands affect all engines unless you first select an engine by pressing E + engine number (1-4). To revert back to controlling all engines, press the E key + all engine numbers in quick succession (E = 1, 2). Hope this helps! Alan B)
September 7, 201411 yr Author I have solved the multi-engine control without a quadrant problem but the planes are all very unstable as if they are fighters. they are impossible to control by hand flying. It has never acted this way before. I have all of the sensitivities turned down to zero but only the auto pilot can handle it at all. otherwise the planes are all over the sky. I have done the joystick calibrations in both places to no avail. Maybe my trusty Eclipse is all wore out.
September 8, 201411 yr First bring up the Win Game Control calibration applet in the Control Panel. For each control exercise it through its range looking for smooth moves and insure it makes use of the nearly full control range. Be sure you calibrate so the control maximum range points match where you set those points so the controls have the full range. On throttle, I so tend to set the zero point with the control very slightly above the bottom of its range to allow for mechanical variance so in FS bottom is at 0 or very slightly below. In FS be sure for the roll axis (aileron) and if you have peds the the yaw (rudder) axis have the the axis center range selected. If you use peds for brakes you probably need to select the reverse and the axis sensitivity. In the axis sensitivity only use a minimum amount of null to get rid of any jitters near the control centers and minimum points. Too much null region increases sensitivities since it takes away some of the control range. Finally, remember that there are two control axis sensitivity modes in FS and the sensitivities must be set for each. One is for normal flying and the other is for skew mode. If you have an Eclipse driver you need to check these things as well in that driver. I have a paid user registration for FSUIPC. On some axis like my pedal steering (rudder and nose wheel) I have it set for low sensitivity in the center region and maximum sensitivity in the extremes. This gives me fine nose wheel steering for taxiing around the center area of the rudder peds but gives me maximum sensitivity if the peds are pushed to the extreme for full rudder authority especially in dicey crosswind landings at slow speeds. Now if you have an eclipse driver it might offer the same non-linear calibration for axis of your choice that FSUIPC offers. If in the Game Control calibration the bars really jump all over as you exercise the controls you probably have an oxidation/control noise problem from non use. A control cleaning, oxidation/lubrication solution might help if it can reach the control variable resistors (potentiometers). If disassembly of the yoke is required to reach the open parts of the potentiometers to spray it in there, be aware they may be parts that are spring loaded that may fly out as you open the case. Finally, make sure your control axis assignments are correct. Go to parked spot view and watch the visible control surfaces as you exercise them to insure assignments are correct.
September 8, 201411 yr Author Ronzie.....many thanks for the great input. I have printed it out and am working my way through your suggestions. I also did disconnect my yoke and have tried flying by the keypad but I use a laptop with limited number pad and am unable to fly it by the numbers... so hopefully your suggestions will reveal something. If I hit a dead end I probably pick up a new Eclipse from Amazon. I fly it every night for several hours so may have wore it out. My brake button recently gave up and I don't have peds (just the Eclipse yoke paddels) so I can't complain.....but it would be nice to save the money. thanks again... JGSJW
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