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neumanix

DXTFixerX v2.2 released

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Hi everyone,

just a heads up so you can go and download the latest version which has a few bug fixes and improvements.

 

The earlier 2.1 had a bug that crashed the program if you scanned the same huge number of files many times over,

and also the program could seem none responsive while doing the scanning, although that wasn't a big issue but that is also fixed now.

 

Now it also shows in real time where the scanning is taking place and the program should be a bit faster over all.

 

regards,

Peter

 

http://library.avsim.net/esearch.php?DLID=187538&CatID=genutils

 

btw, I don't have P3D yet so I don't know if it uses bmp textures at all or only dds.

 

You can however safely do a scan on P3D as well and if should work perfectly fine there too, IF P3D uses dxt3/dxt5 compressed bmp.

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Yikes, those are a lot of downloads for that short period. Thanks for your work and the tool. :smile:

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Thanks! I didn't know where to post this as the tool is for both FS9 and FSX.

It's accually mainly for FS9 as only .bmp textures are used there, but also applies to FSX although it wont touch .dds files at all.

As I don't have P3D yet, I don't know if it uses .bmp textures any more or only .dds

Maybe someone who has P3D could try it out.

 

@CooIP - The downloads from the previous versions were added to the 2.2 version so it hasn't been downloaded >6000 times today although that would've been nice  ^_^

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When it fixes the alpha channel, does it retain existing mip maps now. The previous version fixed missing alphas but I had to re mip 100's of my aircraft.

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When it fixes the alpha channel, does it retain existing mip maps now. The previous version fixed missing alphas but I had to re mip 100's of my aircraft.

 

It does not and have never affected the mip maps. Something else must have caused those problems for you.

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I've been using the older version for a long, long time.

Got hundreds of textures fixed -- including some that I made myself!

Thanks for this great tool, Peter!

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