January 24, 201511 yr When I load an extended BMP that has a size of 1024x768 into DXTBMP, it re-sizes the image to 1024x1024 and blurs it a little. I have no issue importing DDS files, like from exterior textures. Can someone explain why this is happening and/or help fix this? Thanks! - Ike Callaway
January 25, 201511 yr 1024x768 is not a size that FS can use, all texture dimensions must be a power of 2. DXTBmp knows that so it stretches your texture to 1024 pixels tall. This will blur the texture as there is only 768 pixels worth of color data. What texture are you working on? If this is for a 2D panel, there is no need for an extended bitmap. In fact, 2D panel textures need to be either 8 or 24 bit textures. regards, Joe The best gift you can give your children is your time.
January 25, 201511 yr Author I'm trying to edit the Just Flight Duchess 2D panel to make it widescreen, taking it from 1024x768 to 1366x768. With Photoshop CS5 I can change the canvas size but I can't edit the image (it's partially locked) or create a new edible layer. When I tried to do this with paint trying to create a duplicate that I could edit, when I saved it a bunch of color information was lost. This led me to believe I needed to use DXTBMP. This also happens for default FSX aircraft. I also have FS Panel Studio if that helps. - Ike Callaway
January 25, 201511 yr Is this an indexed image? Try changing the format to an RGB bitmap to edit. regards, Joe The best gift you can give your children is your time.
January 27, 201511 yr Yes, save it as a 24 bit image so no color information is lost. Tom Gibson CalClassic Propliner Page
January 28, 201511 yr Author It was an indexed image, switching to RGB worked. Thanks! - Ike Callaway
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