February 3, 201511 yr I am starting a new series this time geared toward scenery design. This is the first part and it shows you how to locate a satellite image and place it into FSX. Some shots of what it will become... Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
February 3, 201511 yr This is a nice video thanks. I like the progression of the tut more than a few others I have tried to watch. I might even start to create a few APs. I want to create my own 3D models and refined textures so I can export them for the community. (IE not using other creators models) I work in 3D and live in Photoshop. Just need to know the optimal work flow to get stuff into FSX. Keep the rest coming....please!! Thanks Mr. Hayes! Rob"Life is 10% what happens to me and 90% of how I react to it"
February 5, 201511 yr Hi Gary - Thank you for the video, I found it very informative. When do you think the second video will be available? Nick Nick Sciortino
February 8, 201511 yr Author Part 2 is up now, it is a little long, sorry for that. https://www.youtube.com/user/revrengary/videos Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
February 19, 201511 yr Gary, these videos are great! Thanks very much for making them. Barry Friedman
February 20, 201511 yr Always nice to see more tutorials on scenery creation. Thanks and keep them coming! Regards, Kendall 7800X3D/G.B. Aorus 650 Elite V2.0/32GB GSkill Trident 6000-CL30/Nvidia 1080 Ti./Seasonic Focus 1200W PSU.
March 19, 201511 yr I haven't watched them all the way through. A lot of the basics I already know. I am now trying to forge ahead into the world of Custom Ground Polys. I have made my first few texture sheets. I have loaded the DXT compressed DDS version in the ADE Texture folder and the 24 bit into the Texture_DSY folder. Textures show up fine ADE. I lay the ground poly work, select the texture segment to use, save and and export all but when I get in the sim the polygon I have made is black. I just don't understand what I am doing wrong. I thought I followed the manual correctly. My texture sheet is a 1024 x 1024 that has all my red runway markings on it and some lines for holds. They are alpha mapped for wear and tear. I saved the file as DXT3. I thought this was the correct path but my textures never show up, only the polygon which is filled in with black. Any ideas? Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
March 19, 201511 yr Brian, are you using ADE to make your ground polys? Did you copy the textures to your scenery's texture folder in FSX? I haven't used ADE_GP in a long time so otherwise I don't know, I would ask at fsdeveloper in the ADE forum. Barry Friedman
March 19, 201511 yr Brian, are you using ADE to make your ground polys? Did you copy the textures to your scenery's texture folder in FSX? I haven't used ADE_GP in a long time so otherwise I don't know, I would ask at fsdeveloper in the ADE forum. Yes. Everything is where it's suppose to be but the textures are black. I am suspecting the Alpha map may be wrong. Ugh... I have to register on another sim sight...? T_T I already can't keep up but if I want to make this airport 'payware' quality I need to learn this stuff. Thanks. Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
May 5, 201511 yr Author Part 4 and 5 are now up, hope to have the final parts up by the end of the week. Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
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