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About irocx

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  1. Hi, out of nowhere IS3 won't "see" my scenery object libraries either residing in the Addon Scenery folder or elsewhere in FSX. My libraries, housed in a "Scenery Objects Master" folder are certainly active in FSX , as it displays all of the objects previously placed. When I open a placement file in IS3, I receive a message indicating the libraries are not active in FSX, yet I can see the objects, the bounding box, and can manipulate the placed objects in IS3. To date I have tried to uncheck the libraries and rebuild the scenery indices in FSX and I've also deleted the fileindex.dat and filelist.dat files in the scenery indexes folder. Fsx will build a new scenery config but still no success with IS3 recognizing those or even libraries which are active elsewhere in FSX. The only libraries I can choose in IS3 are those residing in the global scenery folder. I have also unchecked and re-checked the appropriate boxes in the IS3 options menu. Any suggestions on how to correct this? Thank you.
  2. irocx

    Zinertek HD Airport Graphics Update

    Sorry, but i'm late to the party on this one. Does the Zinertek installer allow you to "cherry pick" which textures will be installed and not installed? Can you install just the building textures and leave the runways alone?? Thanks.
  3. Hi Roland Any way you could also add the ability for the user to disable these pop-up warnings after 1st run - such as a check box "Do not show message again" sort of thing or disabling in the menu options? The forced runway reminder gets a tad redundant after oh, say the 5th or 6th time (especially when on final) :wink: Keep up the great work! Thanks.
  4. Roland, wondering aloud if the issue might be related to Jim Vile's crosswind runway technique being implemented in ADE for these problem airports, whereas "fake" runways are created in the AFD file within 7.9 degrees of existing runways to trick FSX into making use of the other runways for traffic? I'm also wondering if you're able to scan Airport Facilitator X files because I've created one for KMSP and using enhanced mode, my landing AI get poofed - no gates available, unable to determine taxi routes. I'll try with another AFCAD created with ADE and see if there's a difference.
  5. Roland, I think there might be something else at play as I was testing at KMSP with loads of available parking (all sizes, both airline and GA) and every AI was "poofed" after landing. I know afcad parking wingspan values have been inconsistent with different scenery designers through the years, so I'll test with some others for the airport, but something seems amiss. I am using the XP version in network, btw. Also, is it possible to have the AIMonitor window retain its formatting across different sessions, like the TrafficToolbox window? By that I mean could we be able to uncheck which columns we would like displayed and then resize them and have the formatting retained for the next session? Would be cool. To expand even further, if you could also include a sorting variable similar to the old AI Separation utility, where one could display traffic in AIMonitor based on the distance from your current aircraft position, I also think this would be very valuable for tracking. Thanks again
  6. Hi Roland, Not sure if this is related to the "XP version" you posted that I'm currently using, but AiController doesn't seem to be reading my sid/star files correctly. This affects some of the navdata files included with the 1.4 download and my tweaked files from 1.3 (where I used the converter and simply added/deleted some waypoints). All of my files worked fine in 1.3. To simplify things, I tried only declaring one folder to be indexed by AiController 1.4 on start up and while the logging is saying it's being read, the airports being monitored are not even included in that folder. I then tried the same approach in 1.3 and only the airports in the folder I declared are actually being monitored. Any ideas? I get no syntax error messages from the controller cmd window.
  7. Wow, barely hit enter on my post and there's Roland with a solution. thank you, sir! I've been running all your version on this rig (yep, retired sim machine) and have never had a hiccup.
  8. Stan, do you have "enhanced haze simulation" checked in ASN's visibility options? This can cause the flickering and is turned off by default. The cloud flickering against terrain surfaces has nothing to do with the swarm cloud fix. For the record, I just flew yvr-yyc the other night, which is an area that previously was ruined by this effect using other wx engines. With ASN it now looks as it should. Wished I'd taken a screeny of it because it was stunning with the stratus settling low in the valleys and enveloping the mountains. Bet it would be a real ripper using P3D
  9. Hi Roland, picked up and tested. Check your PM's Thanks.
  10. I still can't get this to run. When I try to start AI Controller I get a error message indicating this is not a valid Win32 application "error code (0x80004005) The specified executable is not a valid application for this OS". This is on one of my networked computers running XP 64. I've updated VS to the latest and uninstalled and reinstalled using the hotfix, to no avail.
  11. Always nice to see more tutorials on scenery creation. Thanks and keep them coming!
  12. Hi Roland, That looks fantastic, well done! I'll drop you a PM with my email. If you are willing, send me the files and I would gladly take your new gauge for some test runs? Thanks again!
  13. To understand and control the AI sound system in FSX, I would suggest a thorough reading of the SDK. If your trying to control the sounds outside of the cockpit then you need to adjust any entries in the sound.cfg with a viewpoint = 2. You can simply //comment out any entries you wish to eliminate or you can change any parameters to meet your needs such as limiting the volume of a specific sound. Be aware that TSS will alias the sound.cfg of AI to specific aircraft in their installation folder, so you need to make sure your editing the right file. Most planes will be aliased to the 737 sound.cfg It can be a long, tedious process to get things to your satisfaction. Have fun.
  14. Hi Roland Sorry for the delay. I guess it wouldn't matter to me because one could resize it to fit their needs after moving it I to another monitor. I've seen the RXP Radar so I guess something like that would be great. I realize you've never done this type of programming before, so no rush from me. I wish I could help but I just do scenery design. Maybe the venerable teacher Mr. Leaming will chime in with some guidance? I see you've also discovered FSDeveloper. Thanks and keep up the good work.
  15. Roland you're amazing. I remember downloading the very first release, skeptical that anyone could either pull something like this off or even have the time/skills/patience to stick with it. Now I use your software on every flight . Can't wait to try out the latest Thank you! Edit: BTW you should put up a donation link. I'm sure many would like to contribute a whatever they could to show appreciation and at least help defray your caffeine costs.