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marty2756

g2xpl: Creating 1x1 deg tiles with different ZL

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Hi,

I'm trying to create tiles with ZL17 around airport (10000m high-res radius) and the rest of tile ZL16.
Since currently g2xpl chooses ZL-3 for the non-high res part of the tile, I have to follow procedure as suggested in FAQ:

1) Create full 1x1 deg tile with ZL16 (high_res_radius_m=0)
2) Rerun g2xpl changing in .ini:  ZL to 17 and high_res_radius_m=10000. (Assuming cache folder is not deleted from previous run)


Are these steps ok ? It seems to work, altough I cannot understand why scenery folder size grows from 2.2 GB in point 1...

(this is normally the size for a full 1x1 deg ZL16)... to 4.32 GB in point 2.
When adding a high-res layer of ZL17 of 20km2 , it should grow aprox 400 as max. (assuming around 8.5GB a full 1x1 ZL17 tile)
Any idea why folder size is growing so much ?
Then only explanation I could think of are unused ZL14 low-res (ZL17-3) created in point 2 for the rest of the tile ...

but still should not be even clouse to 4.32 GB.

Thanks

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I didn't realise that could be done, please let us know how you get on.

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I contacted the developer at the "official" forum thread for g2plx about this, and he replied he is working on a new version

which will alow to configure directly ZL for high_res and ZL for low res area for the same g2xpl run. (As of now, low res area is filled with ZL - 3 )... so no more need for rerun g2xpl several times or worry about unused textures.

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Anyone else using g2xpl getting partially white tiles on Night tile creation?

 

Can't figure it out.

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Just and update on the white tiles.

 

I'm now using GraphicConverter on the Mac side to automatically replace the "perfect white" with "perfect black" & export as PNGs.

 

Then I use the XPX tools to create proper DDS files from those PNGs and XPX accepts it perfectly.

 

So that's my solution to getting rid of the white portions of tiles.

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