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Rudder Issue's

Featured Replies

I am getting the effect of landing  any aircraft as if it were landing on a sheet of ice, everytime I take of and land, it is worse on landing, regardless of wind conditions, weather etc. I have tried re calibrating which helped a tiny bit but not much. I currently have the ch rudder pedals, which I bought used and I am wondering if perhaps they have too many hours on them and need to be replaced. Any thoughts or similar experiences would be greatly appreciated.

 

Best regards,

 

Scot

Landing is tricky.  XP is overly sensitive to crosswinds on the ground, I've found.  Also, with the CH Pedals, it is easy to tip one pedal forward slightly when using the rudder on landing which applies the brake on that side which leads to a quick exit from the runway.  What I do is use the lower part of the rudder pedal (below the pivot point) for rudder control, and my brakes are mapped to one of the buttons on my CH Eclipse yoke which gives me even braking.

i7-4790K o/c @ 4.8 GHz, Corsair H-110 liquid cooler, 32 GB Corsair Vengeance RAM, MSI Maximus VII Hero mobo

Samsung Pro 512 GB SSD

Corsair GFX Hydro GTX-1080 8 GB, (2) 4TB hybrid HDs

Win 10 (1607), X-Plane 10.51r2 and X-Plane 11.01b1

Hi Scot,

I agree with your observations. I think X-Plane needs improved gravity and friction for the runways. Just run up the power, release the brakes, cut the power and the aircraft rolls on forever - way too long for realism. Landing is the same with unrealistic roll outs, excessive braking needed to stop.

 

Some of XPX aircraft may have better numbers, but I don't know if this is the case.

 

All that being said, it is the simulator of choice for me and I look forward to its continued improvement and development.

Jim Morgan

Hi Scot,

I agree with your observations. I think X-Plane needs improved gravity and friction for the runways. Just run up the power, release the brakes, cut the power and the aircraft rolls on forever - way too long for realism. Landing is the same with unrealistic roll outs, excessive braking needed to stop.

 

I notice this with seaplanes too. After landing, engines throttled down, a seaplane will coast through the water a ridiculously long way before slowing down and stopping. Like there isn't enough hull friction or something. 

 

That said, it must be a tricky thing to balance for realism between landing and takeoff. We want realistic tire/hull friction and air resistance for landing, but not so much that takeoffs can't be done "to the numbers" for V1, V2, Vr, and so on. Maybe the slippery landings are a result of making sure those V speeds are somewhere near the right numbers, since the sim engine can't know if an aircraft in motion is landing or taking off.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

I notice this with seaplanes too. After landing, engines throttled down, a seaplane will coast through the water a ridiculously long way before slowing down and stopping. Like there isn't enough hull friction or something. 

Well, water landings have their own problem. In reality all planes have a speed step. In the beginning the plane really lies deep in the water and the drag is very high. But when the plane speeds up it rises out of the water like a speed boat.So the drag is decreased significantly  and only in this setting the plane can really reach the speed to take of.

 

Sionce X-Plane can't simulate this speed step it has to use a very low drag in the water, otherwise planes couldn't take off from the water.

Karsten Schubert

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