May 13, 201511 yr I don't know if this is the correct section to post. I'm modifing/editing a LUA plugin in FSX:SE, so when I change and save the .lua file I need to test it in FSX:SE (I use FSUIPC to start .lua plugin via keypress). Every time I want to test modifications I have to exit FSX and reload it, so is there a way to avoid it and test my edited plugin? Thanks a lot Riccardo OS: Windows 10-64 bit, CPU: i7-7700K @4.20 GHz, GPU: Gigabyte GeForce GTX 1080 G1 8GB GDDR5, RAM: Corsair Vengeance DDR4 32GB 3000MHz, MB: MSI Z270
May 22, 201511 yr No need to do this, you just go to the Settings menu in LINDA and click 'Reload Lua engine'! MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
May 24, 201511 yr Author Thanks Mark. Riccardo OS: Windows 10-64 bit, CPU: i7-7700K @4.20 GHz, GPU: Gigabyte GeForce GTX 1080 G1 8GB GDDR5, RAM: Corsair Vengeance DDR4 32GB 3000MHz, MB: MSI Z270
February 29, 201610 yr Author I'm sorry Mark, I reopen this thread. I need the same thing, but this time I have no LINDA installed in FSX:SE, so is it possible to refresh a modified plugin without LINDA? Thanks Riccardo OS: Windows 10-64 bit, CPU: i7-7700K @4.20 GHz, GPU: Gigabyte GeForce GTX 1080 G1 8GB GDDR5, RAM: Corsair Vengeance DDR4 32GB 3000MHz, MB: MSI Z270
Create an account or sign in to comment