Search the Community
Showing results for tags 'editing'.
Found 2 results
I don't know if this is the correct section to post. I'm modifing/editing a LUA plugin in FSX:SE, so when I change and save the .lua file I need to test it in FSX:SE (I use FSUIPC to start .lua plugin via keypress). Every time I want to test modifications I have to exit FSX and reload it, so is there a way to avoid it and test my edited plugin? Thanks a lot
Evening folks... Have been spending a better part of 2 weeks creating my own flight schedules for a favorite airline. I am done and the result is over 1500 flights in the winter season including various aircraft and their versions, carriers and what not... The issue is, that though I enjoy the ability to create a AI duplicate of real world schedules, I obviously am prone to typos and other errors.... Power Pack by UT2 offers this capability as well as TTools to download available online schedule databases. Editing it though.... Is a nightmare... having to delete or edit each flight and its details one by one..... when a particular flight can be flown up to seven days a week but the departure time could vary.... the equipment as well. Can TTools import the UT2 db & dbi databases as well? I am trying to figure out how to do global spreadsheet type editing of these databases once having created them. A tool for this purpose would be a great time saver as well used to create your own database that could be imported via ttools... Hopefully someone out there is having the same problem I am and has the grey matter to offer a solution... thanks in advance and Fly safe.... Flyboy53