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Water on runway seems to have dried up

Featured Replies

  • Commercial Member

I just noticed while sitting on the runway during a downpour that there are no rain or wet effects on it anymore. I am using DX10 with the Fixer and wondered if there was a setting I am missing?

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

i-5vbvgq6-S.png

  • Author
  • Commercial Member

Guess no one else has run across this problem.

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

i-5vbvgq6-S.png

I'm definitely getting wet runways using DX10 with the payware fixer.

 

Jay

Current Build (02/2024): AMD 7800X3D | Asrock X670E Steel Legend MB | Noctua NH-U12S Chromax | 32gb GSkill Trident Z5 DDR5-6000 CAS 30 | Samsung 990 Pro 2tb NVMe Gen4 (OS) | WD Black 4tb NVMe Gen4 (MSFS) | Corsair RM1000x Shift Series PS | ASUS RTX 4090 Strix ROG | LG 55" C2 Display

  • Author
  • Commercial Member

I wonder what I have missed in the setup then? 

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

i-5vbvgq6-S.png

I have this on some payware airports.

Intel Core i9 13900K, NVidia RTX 4090 FE, Corsair Vengeance DDR5 64GB@6000MHz, Samsung 990 Pro 2TB NVMe M2, Asus OLED PG42 UQ

Some payware airports don't have wet looking runways because they use FS2002 ground polys which don't have reflective materials. If you make ground polys with FSX materials they can turn on reflections when its raining but ground polys with FSX materials will flicker. One workaround some devs use is to make the ground poly partially transparent and put default FSX runway underneath so that the reflections can show through the ground poly.

 

AFAIK P3D has fixed the flickering bug so devs don't have to build their scenery with ancient SDK tools.

Barry Friedman

Must be a global warming effect.

CPU: Intel i9-11900K @5.2 / RAM: 64GB DDR4 3200 / GPU: 4080 16GB /

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