July 30, 201510 yr After some heavy development effort I have completed version 2.0 of WebSimConnect Framework. It has two major changes, I replaced the rendering engine (it is not backward compatible with 1.x components of WSC) and developed X-Plane version for Mac OSX 32 and Mac OSX 64. The biggest challenge for me was X-Plane Mac support. I am a "Windows guy" for many years so I had to learn a lot in a short time. I have dusted off my old MacBook (which I have never liked much), upgraded to OSX Yosemite, installed all the tools, synchronised with my on-line code repository and started coding. First of all, I replaced some core functions with cross-platform code and that was the easy part, Then I had to dig into OSX Cocoa world and investigate a bit how X-Plane for Mac is built. It was quite a challenge, however I am glad that after weeks of ups and downs (oh yes there was a time I was frustrated as hell) I managed to integrate WebSimConnect with X-Plane OSX version. I hope you will like the results. Mac version comes also with simple HTTP server called WebSimConnectX.Few remarks on the future. The rendering engine version is fixed for all future 2.X versions.I will not replace is for at least 2 years. Every new minor version of the tool for the same major 2.X release (i.e. 2.1, 2.2. etc) will use the same engine and will be always backward compatible with the previous 2.X versions. As usual, the deployment package contains all binaries, SDK and samples. Please consult the "Installation Guide" on how to install and configure the tool. For Mac, apart from copy-paste method you need to run one script to let X-Plane know about the new framework. http://websimconnect.webs.com/download Cheers, Marcin HTML5 add-on framework for FSX/P3D/X-Plane www.websimconnect.webs.com
July 30, 201510 yr Very awesome product, I would use that in fsx. What are the chances of doing that in fsx? www.alaskaair-virtual.org,swavirtual.com, Ramp lead @ Phoenix Sky Harbor, Loving the simming and aviation industry <SCRIPT LANGUAGE='JavaScript' SRC='http://www.jetphotos.com/jp_forum_sign.php?photogid=75760' TYPE='text/javascript'></SCRIPT> Alex Kulak
July 30, 201510 yr What are the chances of doing that in fsx It is for FSX too. And P3D. Regards, Kevin LaMal "Facts Don't Care About Your Feelings" - Shapiro2024
July 30, 201510 yr It is for FSX too. And P3D. OH REALLY!!! SWEET! www.alaskaair-virtual.org,swavirtual.com, Ramp lead @ Phoenix Sky Harbor, Loving the simming and aviation industry <SCRIPT LANGUAGE='JavaScript' SRC='http://www.jetphotos.com/jp_forum_sign.php?photogid=75760' TYPE='text/javascript'></SCRIPT> Alex Kulak
October 29, 201510 yr Author A very nice creative example of WebSimGauges used in the PRO aircraft model. Here in the upcoming TORNADO PANAVIA by SSW for FSX/P3D 3 WebSimGauges used in the DEMO (HUD, RPMD moving map, ESRRD - terrain following radar). There is one more gauge not shown in the DEMO - TV-Tab Head-Down Display. The same gauges could be potentially ported to X-Plane for Win and Mac without any effort ! Enjoy https://youtu.be/rApEj2X3diM Marcin
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