September 15, 201510 yr Has anyone been experiencing the siatek pro flight yoke or any yoke roll right without input? I'm a real world pilot and am aware of the flight physics and forces of an airplane. Does not matter wind speed or direction, power settings, null and sensitivity settings, nothing helps. I've tried removing and reinstalling the drivers. Could it be the position sensors? Can they be replaced or upgraded? I have plans to build a magnetic actuating yoke that will not cost $1200 and have around 10 pounds of resistance and my goal is to price it around $200 U.S. But need help writing the software. I say this because my test subject is going to be the siatek pro yoke and I want to use different sensors. Can I rewrite the driver to accept the new sensors? If so can someone help me?
September 15, 201510 yr Commercial Member I think it uses potentiometers, so the resistive track could be dirty and the position wiper lifts from the contact surface, or the contact surface is worn through. Steve Waite: Engineer at codelegend.com
September 15, 201510 yr I think most of us rely on FSUIPC for advanced calibration - I've never even installed Saitek drivers for the yoke or pedals. To some extent FSUIPC provides the capability to 'tune' the responses to cater for imprecise controller response. That said, just because you are aware of the forces on a real airplane doesn't mean you understand the interaction within the simulator. You don't say which sim you are using, so impossible for us to guide you, but you should be aware that certain simulation products accentuate off-CG weight effects by a substantial amount. So it could be the sim, not the controller. Good luck with adding force feedback to a Saitek yoke - it's fundamentally unsuited to it from my experience. given the quality of materials and construction.
September 15, 201510 yr I experience the roll right issue, and the roll to the right being more sensitive with the Saitek Yoke that I purchased just last year (it's now in the closet, BTW :wink: ) The only way I could get it fixed was to search for Saitek calibration issues via Google, which leads to a link at Saitek on how to delete the calibration from the Windows Registry. After deleting the calibration, you plug them back in and immediately move both X and Y axes to their full extents about 4 times in all directions, then hope and pray that the calibration was good that time... I've since replaced it with another CH Yoke... Philip Manhart :American Flag: - "Wise men talk because they have something to say; fools, because they have to say something." ~ Plato
September 15, 201510 yr Commercial Member If the yoke is not plugged into an external mains powered USB port, then that might be worth trying. Steve Waite: Engineer at codelegend.com
September 15, 201510 yr nothing helps. I've tried removing and reinstalling the drivers. There is a well-known bug in Saitek yokes the from time to time de-calibrates the roll axis so it is displaced way out to one side. You can fix it temporarily by deleting some registry entries. I captured the following instructions ages ago from the Saitek support site. Caveat emptor. "To recalibrate in Windows, first remove the USB plug for your controller from the PC. Press and hold the Windows key on your keyboard and then press the letter R. This will open the Run box. Type regedit and then click ok. The Registry Editor will have a list of folders on the left hand side. Go down into the following folders in order by clicking the + next to the folder name. +HKEY_LOCAL_MACHINE (CURRENT_USER if on Vista) +System +CurrentControlSet +Control +Media Properties +Private Properties +Direct Input Delete any folder inside the Direct Input folder that begins VID_06A3. Once deleted, close the editor, then plug the USB back into the original port. Move all the axes of the controller through their full range of movement four times. Now go to Control Panel > Game Controllers > Properties to check the axes on the test screen." MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
September 16, 201510 yr Author I think it uses potentiometers, so the resistive track could be dirty and the position wiper lifts from the contact surface, or the contact surface is worn through.I assume once I get to it I should be able to visually inspect it for any problem. I think most of us rely on FSUIPC for advanced calibration - I've never even installed Saitek drivers for the yoke or pedals. To some extent FSUIPC provides the capability to 'tune' the responses to cater for imprecise controller response. That said, just because you are aware of the forces on a real airplane doesn't mean you understand the interaction within the simulator. You don't say which sim you are using, so impossible for us to guide you, but you should be aware that certain simulation products accentuate off-CG weight effects by a substantial amount. So it could be the sim, not the controller. Good luck with adding force feedback to a Saitek yoke - it's fundamentally unsuited to it from my experience. given the quality of materials and construction. Very true, I apologize for throwing my experience in there, I didn't mean to come across that way. Each time or at least most of the time I check weight and balance, but this issue is consistent across the array of aircraft I have. I am using P3D Pro v2.4 As far as adding FFB to the yoke, it is possible, however the only sketches/ideas I come up with are unsightly and requires cutting into the housing. You are so right, it's definitely not suited for this type of mod. May be more trouble than it's worth. I experience the roll right issue, and the roll to the right being more sensitive with the Saitek Yoke that I purchased just last year (it's now in the closet, BTW :wink: ) The only way I could get it fixed was to search for Saitek calibration issues via Google, which leads to a link at Saitek on how to delete the calibration from the Windows Registry. After deleting the calibration, you plug them back in and immediately move both X and Y axes to their full extents about 4 times in all directions, then hope and pray that the calibration was good that time... I've since replaced it with another CH Yoke... Haha I understand. I have tried this to no avail. Will you be willing to part with the yoke? If the yoke is not plugged into an external mains powered USB port, then that might be worth trying.It's plugged directly into to the main port. There is a well-known bug in Saitek yokes the from time to time de-calibrates the roll axis so it is displaced way out to one side. You can fix it temporarily by deleting some registry entries. I captured the following instructions ages ago from the Saitek support site. Caveat emptor. "To recalibrate in Windows, first remove the USB plug for your controller from the PC. Press and hold the Windows key on your keyboard and then press the letter R. This will open the Run box. Type regedit and then click ok. The Registry Editor will have a list of folders on the left hand side. Go down into the following folders in order by clicking the + next to the folder name. +HKEY_LOCAL_MACHINE (CURRENT_USER if on Vista) +System +CurrentControlSet +Control +Media Properties +Private Properties +Direct Input Delete any folder inside the Direct Input folder that begins VID_06A3. Once deleted, close the editor, then plug the USB back into the original port. Move all the axes of the controller through their full range of movement four times. Now go to Control Panel > Game Controllers > Properties to check the axes on the test screen." Thank for posting the precise instructions, very helpful. Unfortunately it did not fix the issue.I'm testing a brand new one to compare and will post findings.
September 17, 201510 yr Author I have tested with a new pro yoke and issue is still there. Any new suggestions?
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