December 24, 201510 yr Just wondering if anyone had managed to install an A2A aircraft outside the core sim folder as per P3D3.x SDK please? I tried but ended up with lots of reported sound errors with files being unable to be found? Cheers K Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 24, 201510 yr Good question Kevin, I always install the core folder. I would also like to know this
December 24, 201510 yr I did it using 'symbolic links', but then realised that's probably no different to having installed to core folder, as the link 'fools' Windows into seeing it there. Windows 10 (x64) - X-Plane 11 - M/B: Asus ROG Maximus IX Hero - CPU: i7 7700k (@5.0GHz) - RAM: 32Gb Corsair Vengeance LPX DDR4 @ 3200MHz - Video: GTX1080ti - Cooling: Custom water loop (EK 140 Revo D5 pump/res combo, EK EVO CPU block, EK XE360 Rad)
December 29, 201510 yr Author ok, I'm guessing noone has managed it then Cheers K Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 30, 201510 yr I usually install my AC outside P3D core by creating a P3D dummy folder and installing to it, then I setup a batch file to install the AC following the SDK, this works for most AC but A2A cannot be installed like that because all they references are fixed (not dynamic) so unless the data is where it is expected to be , the run fails. I discusssed this with A2A and they claim that "most" developers are not following the SDK, (2 are for sure not A2A and ORBX ) and in my opinion to their loss. Jorge
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