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Cargostorm

How to explore ... an airport

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It's all super easy and not clumsy at all!

 

Thank you. I will try that approach with the avatar.


Regards,

Chris

--

13900K, Gigabyte Geforce RTX 4090, 32GB DDR5 RAM, Asus Rog Swift PG348Q G-SYNC 1440p monitor, Varjo Aero/Pico 4 VR

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I use an Xbox 360 controller for this. Works 

 

I also use an Xbox controller which i assign through OpusFSI.  Works well.

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I guess I'm in the minority here, but considering what the avatar is, it is in no way comparable to a properly done first person / third person implementation.  I only state this, because if everyone just accepts what we have, there's no incentive for LM to improve it - and in my opinion, it could definitely use improvement.  I'm guessing that they eventually will, considering the simulation level / control available in other military / pseudo-military simulations.


Jim Stewart

Milviz Person.

 

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I agree Jimmy, but before that happens I think you'd need to see a whole different graphics engine to make it even remotely interesting to run around. The flat blurry ground of P3D, and the ugly low-res autogen isn't exactly immersive once you leave the area of the high detailed addon airports. 


Simmerhead - Making the virtual skies unsafe since 1987! 

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I tried the Avatar, but I must say that I prefer EZDOK. Any ideas for ground vehicles with VC?


Regards,

Chris

--

13900K, Gigabyte Geforce RTX 4090, 32GB DDR5 RAM, Asus Rog Swift PG348Q G-SYNC 1440p monitor, Varjo Aero/Pico 4 VR

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