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Cargostorm

How to explore ... an airport

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With all the eye-candy airports around, I am wondering how you explore the world outside the aircraft? I use EZDOK, but there might me better options. Even at full acceleration, it takes time to come from A to B.

 

External ground vehicles or "BOB" have the disadavantage that you have to switch the vehicle.

Cheers,

Chris

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Sometimes, just to sightsee, I slew fro A to B and look around, then slew to C, etc. You can control the speed of the slew so you can do some sightseeing along the way too.

 

 

Vic

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Have you tried the new Avatar mod in 3.0?  I've not yet played around with it, but sounds like an interesting concept.

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Why don't you use the avatar? It was made for that sort of thing. You can even enter the inside of airports which have the interior modeled. 

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I have tried the Avatar, but honestly I could not see that much of an improvement as to using EZDOK. Maybe, it is worth to try again.

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I've found the avatar mode a bit clumsy, to be honest.  Perhaps it's memory muscles from years of game playing, but when a 1st / 3rd person mode is done wrong, it's quite jarring.  I'd recommend that if LM were serious about furthering it's use, they'd be well advised have a dev or two spend several hours in a game such as Portal or The Talos Principle, or any number of AAA first person shooters.

 

In addition, I've found it's hard to get close to certain aircraft so as to mimic a walkaround, since the avatar seems to not be able to enter the crash box of the aircraft and with some aircraft, that seems surpisingly large.

 

In contrast, the external camera mode in XP is closest I've ever come to a full blown first person game, to the point where I use a gaming controller just for walking around the aircraft, or airport... or nearby scenery.

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How do you use SLEW in EZDOK mode ? Its not possible for me . 1.18.7

 

I really would like a world camera or a SLEW/save camera setup so you also can be a planespotter in "re-playmode" or a recorded flight.

 

Anyone who have tried FSrecorder with 3.1 ?

 

Michael Moe

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..., I cannot use the Avartar anymore because I deleted all controler assignments within P3D and exclusively use FSUIPC. I have read posts from Pete back a few months ago and accordingly there has been no solution to make it work via FSUIPC.

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..., I cannot use the Avartar anymore because I deleted all controler assignments within P3D and exclusively use FSUIPC. I have read posts from Pete back a few months ago and accordingly there has been no solution to make it work via FSUIPC.

 

Well, then simply assign a few buttons to the Avatar within P3D...? That won't hurt FSUIPC. The Avatar seems the best options for what you want although it obviously still will take a while to go from A to B. The big advantage however is that your plane stays where it is: it doesn't disappear like with BOB.

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..., I cannot use the Avartar anymore because I deleted all controler assignments within P3D and exclusively use FSUIPC. I have read posts from Pete back a few months ago and accordingly there has been no solution to make it work via FSUIPC.

 

I use an Xbox 360 controller for this. Works 

 

 

Michael Moe

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Thanks so far for the tip.

 

Is there any recommendation for a ground vehicle (car) with high-quality VC that could be used in P3D?

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Chris, use the keyboard to control the avatar. Much easier.

 

W=forward

S=back

R=Run

 

etc...You'll figure out the rest in 10 seconds.

 

Wan't to move around quickly? Enter slew mode (Y) and use the numpad and F1 -> F8 keys to control the avatar.

 

It's all super easy and not clumsy at all!

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It's all super easy and not clumsy at all!

 

Thank you. I will try that approach with the avatar.

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I use an Xbox 360 controller for this. Works 

 

I also use an Xbox controller which i assign through OpusFSI.  Works well.

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I guess I'm in the minority here, but considering what the avatar is, it is in no way comparable to a properly done first person / third person implementation.  I only state this, because if everyone just accepts what we have, there's no incentive for LM to improve it - and in my opinion, it could definitely use improvement.  I'm guessing that they eventually will, considering the simulation level / control available in other military / pseudo-military simulations.

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I agree Jimmy, but before that happens I think you'd need to see a whole different graphics engine to make it even remotely interesting to run around. The flat blurry ground of P3D, and the ugly low-res autogen isn't exactly immersive once you leave the area of the high detailed addon airports. 

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I tried the Avatar, but I must say that I prefer EZDOK. Any ideas for ground vehicles with VC?

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