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Noel

At high altitude, distant textures won't update--any workaround?

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Since picking up the PMDG 747, I have found myself flying higher than I used to, and I notice out in the distance, sometimes in the not too distant, textures haven't updated to the higher detail levels. Until I get up to maybe FL34 or so, I don't notice it. This is true regardless of my VM settings, and I have plenty of free ram available for what it's worth. Detail at lower altitudes is amazing. Some things I have done to improve the situation to the best knowledge will allow includes setting the frame lock at 22, cloud distance slider to 40 (normally at 70 or so formerly). I am using FSG mesh & FSCENE textures, default cloud textures, DXT textures for the aircraft, and a VC frame lock of 12. From fs9.cfg, TEXTURE_BANDWIDTH_MULT=16776704 (can't remember where I got this from, but it was supposed to mesh detail far off or something)TERRAIN_ERROR_FACTOR=100.000000TERRAIN_MIN_DEM_AREA=10.000000TERRAIN_MAX_DEM_AREA=100.000000TERRAIN_MAX_VERTEX_LEVEL=21TERRAIN_TEXTURE_SIZE_EXP=8TERRAIN_AUTOGEN_DENSITY=2TERRAIN_USE_GRADIENT_MAP=1TERRAIN_EXTENDED_TEXTURES=1TERRAIN_DEFAULT_RADIUS=9.500000TERRAIN_EXTENDED_RADIUS=4.500000TERRAIN_EXTENDED_LEVELS=4Is my situation just a function of the limitations of machine and sim, or are there fine tunings that can improve this? Thx,Noel


Noel

System:  9900K@4.8Ghz Noctua NH-D15S, 32Gb 3200mHz DDR4, NVme 2Tb x 2, GTX Titan w/ latest WHQL, Win10 Pro, 3440x1440

 

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Hi,The only thing different than mine is.TERRAIN_MAX_VERTEX_LEVEL=21TERRAIN_EXTENDED_RADIUS=4.500000TERRAIN_EXTENDED_LEVELS=4I have mine set at:TERRAIN_MAX_VERTEX_LEVEL=19TERRAIN_EXTENDED_RADIUS=9.500000TERRAIN_EXTENDED_LEVELS=1


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Hi Noel,I assume you're talking about the issue I described in this thread? http://www.sim-outhouse.com/sohforums/show...=water+problemsIf so, other than reducing max visibility and adding haze or clouds there's little if anything you or anyone else can do; it's a limitation of the way FS renders the far distance (which is entirely different from the way it displays the landscape near the user's airplane).Cheers, Holger

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Thanks for those suggestions and information. Yes, I did have Extended Terrain Textures checked. I guess it is just a fixed issue for frame rate preservation that has no work around (ie, you can't override this rule), other than making other adjustments to minimize its visual impact. I will try the other settings suggested to, such as those suggested by Mike. Thanks again.Noel


Noel

System:  9900K@4.8Ghz Noctua NH-D15S, 32Gb 3200mHz DDR4, NVme 2Tb x 2, GTX Titan w/ latest WHQL, Win10 Pro, 3440x1440

 

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Not sure, but I think Terrain Extended Radius should be larger than Terrain Default Radius. Here's how mine is setTERRAIN_DEFAULT_RADIUS=5.000000TERRAIN_EXTENDED_RADIUS=8.000000TERRAIN_EXTENDED_LEVELS=1TEXTURE_BANDWIDTH_MULT=80With all of these settings, it's pretty much a crap shoot as to which works the "best". No one really understands what they all mean anyway.One easy fix for blurry textures is to adjust the Zoom setting in your view windows. Try setting all your zoom settings (cockpit, VC, spot, etc.) to 0.90 or 0.85 and textures will look much better than if your zoom is set to 1.00 or higher.Matt

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Thanks Matt, again, it is only the tiled textured way far out (as you sometimes easily notice when at altitude looking out over the ocean, when you have vis set for 80 or more. You get those diamond shaped patches farthest away. When flying down around FL24 or below, I don't notice it at all. So really, it's either super crisp, or way far out the tiles haven't updated yet with the higher res textures. I do use zoom levels between .50 and .65 and have for many years for two reasons, like the sense of speed at low levels, and as you say it sharpens up the textures nicely.Thanks again people you are a great help.Cheers,Noel


Noel

System:  9900K@4.8Ghz Noctua NH-D15S, 32Gb 3200mHz DDR4, NVme 2Tb x 2, GTX Titan w/ latest WHQL, Win10 Pro, 3440x1440

 

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