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Nicko Brännlund

LatinVFR KSAN (and some other airports) no taxiway or runway lights.

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Hello all.

 

I have the LatinVFR KSAN, really great scenery. But at night the airport really falls dead. I dont have the blue side taxilights glowing or the green centerline lights at all the intersections of the runway. I do have the default runway lights and some default p3d blue lights that are out of position on the north side of the airfield. What ive noticed is if i go to ground level in slew mode where the runway begins, i can barely see the correct lights for the airport. But if i gain altitude they slowly sink in to the ground and disappear. Can it possibly be a elevation issue? Anyone else that suffers from the same issue? 

 

Cheers

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I bought this scenery a few weeks ago. Had an issue of misplaced buildings, I found that moving the scenery to a lower level in the scenery library solved my problem. All works fine now including the night lighting.

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Speaking of which, I think it would be really useful for you and other folks who have multiple sceneries ( working properly of course… )such as KSAN AND Orbitz AND UTX to post their scenery.CFG priority list.

 

Cheers,

 

Chas

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post their scenery.CFG priority

 

 It's pretty easy to setup, think of it as you want the largest (generally least detailed) area set first. In this case the UTX entries, then the ORBX FTX regions, and then any addon airports. You will of course have to remove or disable any conflicting scenery. In the case of KSAN you would want to follow the guide from scenery guru Holger Sandmann over on the ORBX forums for best results. http://www.orbxsystems.com/forum/topic/107876-sca-compatibility-with-latinvrf-ksan-san-diego/

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I bought this scenery a few weeks ago. Had an issue of misplaced buildings, I found that moving the scenery to a lower level in the scenery library solved my problem. All works fine now including the night lighting.

Thanks! Ill try to move it lower down the list and report back

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Thanks! Ill try to move it lower down the list and report back

I tried your suggestion and i got the approach lights to work aswell and some more default blue p3d lights. But the taxilight poles were gone and much of the airport terrain + surrounding complete flat. The lights are still sinking in to the ground

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Title=ORBX!OPENLC_EUROPE1
Local=ORBX\FTX_OLC\OLC_EU1
Layer=166
Active=TRUE
Required=FALSE
 
[Area.167]
Title=ORBX!OPENLC_BASE
Local=ORBX\FTX_OLC\OLC_AA
Layer=167
Active=TRUE
Required=FALSE
 
[Area.168]
Title=Libraries
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\Libraries
Layer=168
Active=TRUE
Required=FALSE
 
[Area.169]
Title=Copenhagen_LC
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\Copenhagen_LC
Layer=169
Active=TRUE
Required=FALSE
 
[Area.170]
Title=Copenhagen
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\Copenhagen
Layer=170
Active=TRUE
Required=FALSE
 
[Area.171]
Title=Bari X
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\aerosoft\Bari X
Layer=171
Active=TRUE
Required=FALSE
 
[Area.172]
Title=Vienna
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\Vienna
Layer=172
Active=TRUE
Required=FALSE
 
[Area.173]
Title=Corfu_LC
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\Corfu_LC
Layer=173
Active=TRUE
Required=FALSE
 
[Area.174]
Title=Corfu
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\Corfu
Layer=174
Active=TRUE
Required=FALSE
 
[Area.175]
Title=FSDG-Paro
Local=FSDG\FSDG-Paro
Layer=175
Active=FALSE
Required=FALSE
 
[Area.176]
Title=FlyTampa-HongKong
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\FlyTampa-HongKong
Layer=176
Active=TRUE
Required=FALSE
 
[Area.177]
Title=Calvi X
Local=aerosoft\Calvi X
Layer=177
Active=TRUE
Required=FALSE
 
[Area.178]
Title=Mega Airport Lisbon V2.0
Local=aerosoft\Lisbon V2
Layer=178
Active=TRUE
Required=FALSE
 
[Area.179]
Title=Ayers Rock X
Local=Addon Scenery\FSDG - Ayers Rock X
Layer=179
Active=FALSE
Required=FALSE
 
[Area.180]
Title=Approaching LOWI X
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\aerosoft\Approaching LOWI X
Layer=180
Active=TRUE
Required=FALSE
 
[Area.181]
Title=MHTG_TERRAIN
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\Taxi2Gate\MHTGx\MHTG_TERRAIN
Layer=181
Active=TRUE
Required=FALSE
 
[Area.182]
Title=MHTG
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\Taxi2Gate\MHTGx\MHTG
Layer=182
Active=TRUE
Required=FALSE
 
[Area.183]
Title=StMaarten
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\FlyTampa\StMaarten
Layer=183
Active=TRUE
Required=FALSE
 
[Area.184]
Title=KDCAx
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\TropicalSim\KDCAx
Layer=184
Active=TRUE
Required=FALSE
 
[Area.185]
Title=SimWings Canary Mesh
Local=aerosoft\SimWings Canary Mesh
Layer=185
Active=TRUE
Required=FALSE
 
[Area.186]
Title=La Palma X
Local=aerosoft\La Palma
Layer=186
Active=TRUE
Required=FALSE
 
[Area.187]
Title=29Palms - Skiathos X
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\aerosoft\29Palms - Skiathos X
Layer=187
Active=TRUE
Required=FALSE
 
[Area.188]
Title=Valencia X
Local=Simware\Valencia X
Layer=188
Active=TRUE
Required=FALSE
 
[Area.189]
Title=Mega Airport Dublin
Local=aerosoft\Mega Airport Dublin
Layer=189
Active=TRUE
Required=FALSE
 
[Area.190]
Title=Bergen X
Local=aerosoft\BergenX
Layer=190
Active=TRUE
Required=FALSE
 
[Area.191]
Title=ICY Sogndal
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\ICY Sogndal
Layer=191
Active=TRUE
Required=FALSE
 
[Area.192]
Title=ICY Floro
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\ICY Floro
Layer=192
Active=TRUE
Required=FALSE
 
[Area.193]
Title=Mega Airport Zurich V2.0
Local=aerosoft\Mega Airport Zurich V2.0
Layer=193
Active=TRUE
Required=FALSE
 
[Area.194]
Title=EETN Tallinn X
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\EETN Tallinn X
Layer=194
Active=TRUE
Required=FALSE
 
[Area.195]
Title=KFP_Common
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\FlyLogic_KFP\KFP_Common
Layer=195
Active=TRUE
Required=FALSE
 
[Area.196]
Title=APT_Belp_LSZB
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\FlyLogic_KFP\APT_Belp_LSZB
Layer=196
Active=TRUE
Required=FALSE
 
[Area.197]
Title=LEPA_EVO_TERRAIN
Local=aerosoft\LEPA_EVO_TERRAIN
Layer=197
Active=TRUE
Required=FALSE
 
[Area.198]
Title=LEPA_EVO_AIRPORT
Local=aerosoft\LEPA_EVO_AIRPORT
Layer=198
Active=TRUE
Required=FALSE
 
[Area.199]
Title=EVRA Airport
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\EVRA Airport
Layer=199
Active=TRUE
Required=FALSE
 
[Area.200]
Title=Digital Design Salzburg P3Dv2
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\SimMarket\Digital Design Salzburg P3Dv2\data
Layer=200
Active=TRUE
Required=FALSE
 
[Area.201]
Title=EDDM-TERRAIN
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\T2G EDDM\EDDM-TERRAIN
Layer=201
Active=TRUE
Required=FALSE
 
[Area.202]
Title=EDDM-LC-ELV
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\T2G EDDM\EDDM-LC-ELV
Layer=202
Active=TRUE
Required=FALSE
 
[Area.203]
Title=EDDM
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\T2G EDDM\EDDM
Layer=203
Active=TRUE
Required=FALSE
 
[Area.204]
Title=EPWA Warsaw Chopin Airport X
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\EPWA Warsaw Chopin Airport X
Layer=204
Active=TRUE
Required=FALSE
 
[Area.205]
Title=San Diego_KSAN
Local=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Addon Scenery\LatinVFR\San Diego_KSAN
Layer=205
Active=TRUE
Required=FALSE

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I tried your suggestion and i got the approach lights to work aswell and some more default blue p3d lights.

 

 But have you followed the guide from ORBX to make KSAN compatible with FTX SCA?

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It's pretty easy to setup, think of it as you want the largest (generally least detailed) area set first. In this case the UTX entries, then the ORBX FTX regions, and then any addon airports.

 

First meaning at the top?

 

I look at scenery.cfg as layers and therefore first is at the bottom… Am I crazy… Or just crazier than I thought?

 

Cheers,

 

Chas

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Hehe, well that is where people get confused as some refer to the library and others refer to the cfg. But the idea still stands the same. Either way, setting UTX first means that it's deeper in the list and you are adding on top of it.

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 But have you followed the guide from ORBX to make KSAN compatible with FTX SCA?

Yes i followed the instructions and did the .off on the selected BLG files. That didnt help so I deselected and removed SCA in the library to see if that helped but the lights is still sinking in to the ground

First meaning at the top?

 

I look at scenery.cfg as layers and therefore first is at the bottom… Am I crazy… Or just crazier than I thought?

 

Cheers,

 

Chas

The Higher the number the higher it is on the list. So 205 is prio 1 in library

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Did you install the scenery as Admininstartor? I always do that. Maybe uninstall and try to reinstall the scenery

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Did you install the scenery as Admininstartor? I always do that. Maybe uninstall and try to reinstall the scenery

I dont think it will do a difference but ill try and report back to you :)

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