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ghutcheon

Scenery Library Structure

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Hi all,

 

An image below of my current P3D v3.2 Scenery Library. Some stuff I had to add manually and worried that the order of, in particular, ORBX stuff might have been disrupted. No particular issues in the sim that I have noticed but I would like to be sure this is OK before I continue adding airports and scenery. Any comments appreciated.

 

Off the screen at the top (priority 1-3) are add on airports. Aeroworx is African landclass to take away the huge deserts and overdone jungles. Toposim and FreeMesh X are mesh and of course I run ORBX Global and Vector. I also have FTX NA and some of their airports including Friday Harbour but not yet installed them to this new system. 

 

Thanks!

 

 

Scenery%20Lib.jpg

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Typically, from the top down - 

 

Custom Airports

Custom Regions (FTXNA, etc)

Vector Products

Textures ( Global)

LandClass

Mesh

 

Now, this is as I understand it - any scenery guru's, please feel free to correct me - 

 

The above order is for easy visual reference only - the order of the GROUPS ( mesh, lc, vector) makes no difference

 

HOWEVER - the order WITHIN the individual group DOES make a difference

 

lets say you have FTX NA installed and you have a custom airport for KSFO - 

 

If you have KSFO custom higher in the list, it will display over the stock or FTXNA version - if you have it layered BELOW FTXNA - then the custom will not display properly.

 

So usually, within a group - the most detailed are at the top.

 

Hope this didn't confuse you more.

 

Vic

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Hope this didn't confuse you more.

 

Nonononooooooo!... I have everything above,AND ORBX,

SCA

SEAK

UK

WALES

NZ

SEDONA

...AND

UTX2.1

-Canada

-EUR

-USA

 

and I've lost my last Scenery.cfg... Trying to rebuild

 

...So every little smidgeeon of Scenery.cfg organization/priority info I can glean is nothing but gold for me…

 

I do NOT want to re-install all that stuff!!!

 

So thanks for the input!

 

Chas

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And, to make matters worse, the Scenery LIBRARY is the REVERSE order of the scenery.CFG. IMHO, it's easier to order everything in the LIBRARY and let P3D rebuild the CFG.

 

Chas - I'm set up pretty much like you - I have GEXP3D rather than FTX Global an UTX rather than Vector but I have PNW, NCA, SCA, CRM,NRM,SAK. I use the order I mentioned above with a few custom airports first, followed by the orbx regions, then UTX, then default stuff, then free mesh.

 

Seems to give me the best looks.

 

Vic

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Typically, from the top down - 

 

Custom Airports

Custom Regions (FTXNA, etc)

Vector Products

Textures ( Global)

LandClass

Mesh

 

Orbx Open Land Class Europe, is LandClass, so under Textures (Global)? Or Custom Regions?

Tip: In Orbx Configurator2 you can set an insertion point voor the Orbx stuff, so you don't have to move everything each time after Orbx checks the scenery.cfg.

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Ok, so referring to my original post screenshot, based on the typical order mentioned by Vic on post #2, I should Edit the following:

 

Move Aeroworx (landclass) to below all the ORBX entries that are current sitting in positions 25 to 28 and,

 

Move the Toposim Africa and all the FreemeshX below that again, immediately above Bathemetry.

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Within the SCENERY LIBRARY in P3D - other than it makes it easier to read, it makes no difference as to the order of the layers ( Texture, Landclass, Mesh, Vector) - P3D will put them where they belong no matter how you have them. To help keep the order in my head, I find it easier to group them in the order I posted above.

 

The thing to remember - let's take one layer - mesh - WITHIN each specific layer the order IS important - I use FSG2010 Mesh and FreeMeshX - I have the FSG underneath the FreeMesh because I prefer the freemesh. This way any areas that freemesh does not cover will have precedence and any area they both cover, Freemesh will be used. If I reversed the order then FSG would be dominant.

 

The way I have the layers ordered in my SL - I have my mesh just above the default Base Scenery entries

Then all the default country areas

Bathymetry

UTX Vecor and landclass

Orbx regions

Individual airports

 

The other thing to be aware of re landclass - both Orbx and UTX use landclass within their individual regions so any OTHER landclass should be below them. If you follow the order I listed you should be good to go.

 

to summarize - the order of the LAYERS is unimportant - P3D will arrange them properly but the order of the individual files within EACH LAYER is important - the one loaded last will override the others.

 

Vic


Orbx Open Land Class Europe, is LandClass, so under Textures (Global)? Or Custom Regions?
Tip: In Orbx Configurator2 you can set an insertion point voor the Orbx stuff, so you don't have to move everything each time after Orbx checks the scenery.cfg.


Generally it would make no difference because landclass is landclass and textures are textures - different layers - they will be ordered properly by P3D. Putting the LC below the others helps me keep the order in my head.

BUT :smile: with orbx regions you have to be aware that each REGION has it's OWN landclass - so you want to be sure that OpenLC or any other LC you might use is below the regions.

 

That's why I said it's best to have your most detailed airports and areas on top.

 

Vic

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