August 29, 20169 yr I've just discovered that MT6 creates a huge f_mytraffic folder inside ProgramData\Prepar3D v3\SceneryCache. Everytime I delete it, P3D rebuilds it there. Could you please check out what you have there (those with MT6). I don't think I saw it in my previous P3Dv3 install. Thanks, Dirk.
August 29, 20169 yr ?? No such folder path. -J 13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe
August 30, 20169 yr Hardly anybody should have that folder in P3d. Because way back when, some 3rd party scenery was stored on CDROM and hence FSX had an option to cache specific scenery files on disk to save time when reloading them (It is a checkbox). if a scenery item is designated as "cached", then instead of the entry local=, there is an entry remote= in scenery.cfg. https://msdn.microsoft.com/en-us/library/cc526966.aspx MyT 6 doesn't do anything to scenery.cfg and it is up to the user to add the entry.
August 30, 20169 yr Author Hardly anybody should have that folder in P3d. Because way back when, some 3rd party scenery was stored on CDROM and hence FSX had an option to cache specific scenery files on disk to save time when reloading them (It is a checkbox). if a scenery item is designated as "cached", then instead of the entry local=, there is an entry remote= in scenery.cfg. https://msdn.microsoft.com/en-us/library/cc526966.aspx MyT 6 doesn't do anything to scenery.cfg and it is up to the user to add the entry. Thank you, Jay It was on Remote=.... I would not ever figure it out myself, have no idea how it got there. Dirk.
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