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captain420

P3d volumetric fog and AS16 settings

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As16 looks more real to me.

I own both : Opus most of the time has low clouds looking better , but all types of clouds together I prefer AS16..


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ASCA manual says volumetric fog in P3D should always be on for ASCA to work properly.  I've tried it off but much less than satisfactory result..., it is always on now.


Dan Downs KCRP

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so if P3D's volumetric option is on, does that mean we should check 'disable default haze layer" in AS16 as well? Don't these 2 settings go hand in hand?


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What you *should* do it try different settings until you find the one that looks good to YOU. What you are talking about in various posts is YOUR perception of what you like and don't like - which is what we all do. So much depends on the various metar's and what you expect to see, there will not be a *perfect* one size fits all setting. Depending on if you are flying low and slow or high and fast, you might want to adjust settings.

 

For me, other than a few changes re text messages, I run AS16 and ASCA at default settings. Sometimes, not all the time, I feel the haze is a bit much - but I've seen the same thing without AS16/ASCA running. Sometimes it is absolutely perfect and breathtaking. MOST of the time, it is very realistic.

 

Vic


 

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so if P3D's volumetric option is on, does that mean we should check 'disable default haze layer" in AS16 as well? Don't these 2 settings go hand in hand?

Hi guys/gals,

 

 

From the AS16 user manual for P3D:

 

Disable Haze Layer (AS16 for FSX Only)
 Uses graphic texture manipulation to disable the simulator’s haze effects which create a virtual cirrus cloud layer that surrounds the user aircraft.
 Many users find the simulator’s haze effects to be unrealistic and distracting, so this feature prevents such effects and relies on Fog layer generation to visually represent lower visibility at the surface when viewed from above.
 When this option is not enabled, the graphical manipulation of haze is disabled and the simulator’s haze effects are activated.
 Default: On
Prepar3D: This option is disabled with Prepar3D. Prepar3D includes “volumetric fog” which is utilized by AS16. Make sure to enable “volumetric fog” in P3D.
 
 
o Enhanced haze simulation (AS16 for FSX Only)
 This option provides a haze simulation for marginal visibilities between 3 and 9 miles. Under these conditions, a low semi-transparent overcast cirrus layer will be depicted near the ground to obscure the view of the surface when viewed from above.
 This haze simulation will only be depicted when there are no other cloud layers present.
 Can cause visual artifacts when variable terrain and clouds intersect.
Prepar3D: This option is disabled with Prepar3D. Prepar3D includes “volumetric fog” which is utilized by AS16. Make sure to enable “volumetric fog” in P3D.
 Default: Off

Regards,

 

Dave Opper

HiFi Support Manager

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