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captain420

ORBX Freeware Global Airports

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I was checking out the freeware stuff on Orbx's site here and was wondering why the filesize on these global airports extremely small if they are "GLOBAL". Are these suppose to replace the default P3D/FSX airports with up to date and more detailed buildings and lighting or what? Not exactly sure what these 2 packages offer.

 

https://fullterrain.com/freeware/global

 

 

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They're mild upgrades to default airports.  I think they use a lot of objects from the Orbx Scenery Libraries that themselves are a fair bit bigger.  Better than default, but far from the full blown Orbx airports.

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Gotcha, I see there are some Hawaiian airports in that pack. I already have some 3rd party Hawaii Airports that will conflict with the OrbX ones, How can I prevent this from happening? I don't want to use the ones from Orbx's Global pack and use my 3rd party one that I already have installed.

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if the order is correct in your library, in theory your custom ones should override ones below them. however we all know this isn't always the case that it works as it should. if you want to be more thorough, you should be able to prevent any potential issues from duplicates by simply removing/renaming the relevant files.

 

i think they are all installed to \FSX\ORBX\FTX_GLOBAL\FTX_FTXG_AIRPORTS\Scenery 

i'd advise renaming to .off rather than deleting incase you find some reason to need them later. you might have to re-do this step whenever a new update to the airport pack is released also, not really sure

 

cheers

-andy crosby

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Thanks Andy, there are 3 files associated with 1 airport, for example I have

 

ADE_FTX_FTXG_ICAO.BGL

ADE_FTX_FTXG_ICAO_CVX.BGL

FTX_FTXF_ICAO_objects.BGL

 

Should I rename all 3 files to deactivate them?

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Thanks Andy, there are 3 files associated with 1 airport, for example I have

 

ADE_FTX_FTXG_ICAO.BGL

ADE_FTX_FTXG_ICAO_CVX.BGL

FTX_FTXF_ICAO_objects.BGL

 

Should I rename all 3 files to deactivate them?

 

yep 

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