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ESzczesniak

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  1. They're mild upgrades to default airports. I think they use a lot of objects from the Orbx Scenery Libraries that themselves are a fair bit bigger. Better than default, but far from the full blown Orbx airports.
  2. There is no autoland. You'll have to land it yourself. There is an ILS that will guide you and you can couple it to the autopilot in approach mode, but it is not authorized below 200' AFE and will not flare/rollout, etc. Also there is no autothrottle.
  3. What simulator are you running? On FSX, it is flirting with OOM's. Add a complex aircraft or Orbx scenery and you will likely experience them (although not absolute). P3D v3 has much better VAS and it is not so much an issue, performs well, and looks amazing!
  4. Don't let me be the only opinion in your decision. With that said, I think the GPU is the place to look regarding this decision. FSX and P3D are heavily CPU bound, but P3D with DX10/11 has managed to offload a good amount of the demand to the GPU. I have a GTX 770 and am wishing a bit I had an 970/980. A weak CPU will do you no good on either. A good CPU with a poor GPU will be best served on FSX. A good CPU/mediocre GPU will be a gray zone. And a good CPU with a good GPU will benefit from P3D.
  5. I'll add strong support for P3D. Just tonight I removed the last traces of FSX from my computer (VRS TacPack and Bug in open public testing for v3.2). P3D runs smoother with better graphics for me. I can't speak much for Win 10. I recently got a new laptop with Win 10 and overall like it, but haven't been convinced strongly enough to switch from Win 7 yet on my flight simulator machine.
  6. Makes me thing of a TCAS resolution advisory, The lines aren't quite parallel, but I could conceivably call them "goal posts".
  7. I'm not the expert either, but it was my understanding that FTXG overwrites default texture, not core, files. These are replaced in the scenery update instead of the content update. I am sure from what I've read you need to reinstall FTXG with a scenery update. I only did a client and content update. Unfortunately, I've used FTXG since day one, so while this looks like what I had, I'm not overly clear what default P3D v3 looks like to compare.
  8. Thanks for the input all. To help me clarify, this is how I understand the procedure. I can update any individual component by uninstalling and installing the new, restarting the simulator between. The individual components: Client: The "meat" of the sim engine. Most of the changes probably come in this and this package is the critical component for the update. This probably adds most of the new features (i.e. waves), tweaks (lighting, etc), and optimizations (VAS, etc). Installing this should not change my add-ons and the exe.xml and dll.xml files should be unchanged. I might have a small chance of having to reinstall FSDT GSX. Scenery: Heavily new textures and .bgl files. I will have to reinstall any package that overwrites textures (Orbx FTG, REX), but should not have to reinstall add-on airports. Content: Less clear on the extent of this. Probably changes to default a/c, maybe autogen, etc. Like the client, should not have to reinstall much, if anything. Is this fairly correct? It sounds like just the client probably gets most of the fixes? Thanks for any help again.
  9. I'm pretty new to P3D. I started with v3.1. I understand we can update only components of P3D such as client, scenery, etc. I was wondering how this plays in to the upgrade procedure and reinstalling of add-ons. I am heavily installed with add-ons, primarily Orbx (regions, airports, plus FTXG), FSDT, PMDG, and FS2Crew. A full reinstall is quite a process. Can anyone enlighten me as to what components of P3D I can reinstall without any need for reinstall? Or limited reinstall? And what about the AppData folders with the dll.xml and exe.xml files? Do I need to save any of these files, or are they not overwritten. I appreciate any help.
  10. I'd too have to look at the FCOM to fully remember/know, but the top left corner of the lower overhead has reversion controls. Get the APU up, and take a look in to that panel.
  11. I think I get you're point, but what are you expecting? I ask, because in real life the taxiway is often quite indistinct without the taxiway lights and a/c taxi light to help discern.
  12. Completely unrelated to aviation. Orthopaedic surgery with focus on adult hip and knee reconstruction.
  13. I've been trying fill a void with business jets in my FS. I know the Citation X is very good systems wise, but the graphics are marginal. And the I have the Flight1 Mustang, but honestly feel it's a bit more of a VLJ than business jet. The formal reviews of the Phenom 300 were a bit unfavorable in my view. In particular, the lack of SID/STARS and VNAV the mirrors the actual aircraft were issues to me. I've been hearing a lot of people who a really liking the aircraft with the GTN 750 mod though, and understand Carenado has polished some functionality with the autoflight systems. So, I was wondering if someone could give me an idea on what the a/c is like with the GTN750. How complete is it? I know it's not the PMDG 737/777 or Majestic Dash 8 that I normally, fly. However, can you now do a cold-and-dark to cold-and-dark flight as you would in the real thing without too many problems, or is this still very limited? Thanks in advance for any feedback.
  14. I am not aware of any way to do this right now (would love to know in case I'm missing something). AES would allow this at proper airports and gates. I understand, as you do, that SODE allows this, but I thought this was a developer side thing and the jetbridge thing was a fairly new addition...not too sure if I'm correct or not though.
  15. That's good to know. There's only one review on the website and it says it didn't allow fixed derates. I'm guessing now that may have been for an old version.

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