October 4, 20169 yr Hi FolksAnyone still interested in flying Cargo Jobs ?If so you might like to have a play with......'Cargo Series' - Career-progression based 'Jobs', enabling the use of larger aircraft and payloads, in Flight. 'Cargo Series' jobs are based on MGS Flight's default 'Light Cargo' job, (as-released).All modifications and additional code being restricted to the limitations/capabilities of MGS Flight's mission engine/framework, and their existing, as-released, dialog's content.______________________________________________________________________________________What this public beta contains -A career-progression of aircraft-category weight-size jobs, (4 off).The next beta will include additional variants of each aircraft-category job.______________________________________________________________________________________Why -MGS Flight's default missions & jobs -- Mainly use statically scripted code, (see example below).- Are coded specifically for limited aircraft types.- Are suitable only for limited aircraft weight-sizes, (Very-Light).- Cargoes are limited to 453 kg, (1,000 lbs).- Don't discourage inappropriate behaviours.- Have no career progression, (as released).Example -The majority of scripts only test against static values.e.g. Destination runway is short, (tests against 609m).Takes no account of aircraft-type, payload, weather, etc.MGS Flight's default 'Light Cargo' job -Is actually only suitable for 'Very-Light' category sized aircraft.'Cargo Series' jobs -- Mainly use dynamically scripted code, (data from aircraft type being flown).- Are suitable for all available aircraft types, (extensible).- Are suitable for any aircraft weight-size, (subject to MTOW).- Cargo weights are appropriate to aircraft weight-size.- Discourage inappropriate behaviours, (penalties).- Offer a career progression.______________________________________________________________________________________Credits -- Microsoft Game Studios - For FLIGHT.- Steve Heijster, (StoneLance) - For his 'Flight Tool Kit', unflagging enthusiasm, and diligence. Much appreciated. Many thanks to Steve, without whose tools and assistance this would not have been possible. ______________________________________________________________________________________Download -From FS-Shipyards.com - MS FLIGHT - ADDON - ACTIVITIES - JOBS - Cargo Series Have Fun ! ATBPaul ODG Preview
October 5, 20169 yr Author Hi FolksATM - There's no minimum Flight Toolkit requirement, however, my apologies,I'd forgotten to check the dependencies.I've now uploaded the missing dependency to same location. Thanks to Oscar M for identifying this issue. Missions - Scenery Objects - Cargo Items Required for - ACTIVITIES - JOBS - Cargo SeriesA supplementary collection of cargo objects adapted for use in missions.Placeholder containing required objects.Will add others later.Download -From FS-Shipyards.com - MS-FLIGHT - ADDON - Missions - Scenery Objects - Cargo Items HTH ATB Paul ODG Preview
October 8, 20169 yr This is impressive work! I only have access to very light cargo jobs right now for obvious reasons, but these are working fine. The overspeed gear and flaps penalties did definitely hurt my mission score, I'm simply too impatient when landing...
October 16, 20169 yr Author Hi FolksI've now released 'Cargo Series' Beta v2.______________________________________________________________________________________Changes since Beta v1 -Build 1.0.0.1163Jobs -'Cargo Series' comprises a career-progression of aircraft-category weight-size jobs, (4 off).Added 'Cargo Series Courier' job-type enable the use of 'Tour' category aircraft, with small high-value payloads, in Flight, (1 off).Added job-type variants based on 'Cargo Series' and 'Cargo Series Courier' Hub-Hub jobs, (total 10 off).UI - Job Board - Sequence -Ammended job's sequence, to cluster a job-type with its variants, (OrderingSequence).UI - Job Board - Availability -Adjusted all job's availabilities, to more appropriate frequencies, (TemplateWeight).Still needs further tweaking.Payload - CoPilot -All MS default jobs did not take account of your CoPilot's weight.'Cargo Series' jobs appropriately add your CoPilot's weight to the payload.Landing - Touchdown - G-Force -Appropriately detected on touchdown, (Ouch'es if your descent-rate exceeds 400fpm).May need further work.Landing - Dialogs - Dispatch -Touchdown and dispatch dialogs now always play in correct sequence.Various other minor changes.______________________________________________________________________________________Download -From FS-Shipyards.com - MS FLIGHT - ADDON - ACTIVITIES - JOBS - Cargo SeriesHTHATBPaul ODG Preview
Archived
This topic is now archived and is closed to further replies.