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Kieloben

waves mesh on water surfaces

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Dear Simmers,

 

 

If you belong to those, how do lik to operate water- or even amphibous airplanes, then you did noticved allready:

independend from the weather, the ocean always and everywhere is flat as it can get, if it comes down to the therm "flat".

 

Now I have an idea how to change that, without having no clue how to programm it.

 

What, if there would be a terra mesh forming waves on the water.,

 

I do know, that kind of "hills" wouldn't move, but at least, the would be there.

 

In reality at bigger oceans, like the Atlantic Ocean, or the Pacific Ocean, at least the nive and very longe waves always are there even in calm weather, created by weather conditions below the horizon.

 

How to get at least those into the FSX?

 

There are specialists for everything in the simmer-world and I'm pretty sure, that there also will be a terry-mesh-specialist beeing out there, being able to create "hills" to the open water surfaces at FSX.

 

 

Sincerily,

Stefan.

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I think dynamic water is a regular feature of P3D, which basically is an evolved FSX (ESP), so if you are missing this feature you might consider switching over?

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You need DX10 Water Configurator, free. There is also just Water Configurator for DX9 I think. Brilliant, just brilliant.

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Dear Mitras,

dear Zuendholz,

 

yes,

indeed,

I - am disappopinted in FS9 and FSX.

 

But I do like the as-close-as-it-can-get-to-the-real-world-aircraft's-flight's-characteristics that are possible in FS9 and FSX and realised with/in at least some of those aircrafts.

.

Thus I do want to stick to FS9 and FSX.

 

I do know already that there is no way to get dynamic water in neither of those two.

 

But it would be possible to at least get rid of the table-flat surface and to put a static "hilly" surface at it, by some mesh.

 

The both of your ideas are smart, yet not working in FS9 nor FSX.

 

 

Sincerily,

Stefan

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Like I said a basic mesh with just a generic height variation should be easy to do globally. Maybe even cover the whole globe without regard to land masses and bung on the lowest tier below any other mesh? I don't knwo the first thing about mesh design so don't know if this could just be generated in a given LOD. But it would be an interesting idea. I like it.

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Dear Zuendholz,

 

 

it couldn't be harder on the frame rate, than any mountain range where you to take your flight to.

 

But I trust the FSX as well as the FS9 to launch slower after you picked your flight, like my FS9 does launches slower since I installed Stephen Rothlisman's TerraMeshWorld.

The flight itself than gets anharmed at the FPS.

 

Since as well the FS9, as the FSX is dividet in "areas" it does not loads the world anyway. If You fly at the Himalya Mountain Range, to bring up the most hilly area on the planat and in any FS-World, you don't have the Pacific Ocean loaded at the same time.

 

I do admit, the Scenery-World-Folder will get big, if water masses gets hilly.

But flying across any "area"-boarder-line in a mountain range, like for examble the Himalaya Mountain Range, does minimizes the frame rate (if at all) only by a tiny impact and only by a very short time and only, if you at this moment are going to undertake a "view-cruising" around your aircraft in outside view.

 

What should be occure different by flying above a hilly water?

 

Yet, like Sacha, I have no single clue about creating, oder even only modifying any Mesh-Datas.

I need help.

 

 

With very best regards,

Stefan

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Dear Sascha,

 

 

definitely there is no "tricial" methode to "make" it work.

That fact pushed me into this community.

"Trivial" I'ld have done at myself just "on the run".

 

If there are people with the competence and effort around to create such a mayor change at FS9 or FSX, then it should be peoble made from the hard wood like the ones, that already created "arrestor-cables" and so on.

 

Where to find those people, if not at for axamble AVSIM?

 

 

Sincerily,

Stefan.

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I'd recommend you go over to fsdeveloper.com and start a discussion.

 

As far as I know (having made terrain mesh and other scenery elements), you cannot make "hilly" water using elevation mesh. The reason is that in FSX you make water using a hydro polygon which acts much like a "flatten" polygon. That is, it flattens out any terrain mesh underneath it, and pulls the land up or down to the water poly's altitude. As with a flatten though, I'm guessing you could set the individual vertices of a hydro polygon at different altitudes, to create some slope or undulation to the water.

 

It might also be that you could create a 3D mesh in a modeling tool, texture it to look like water and animate it to have waves, but I don't know if you could give it the physical properties of water (ie. there's no such option via the Attach Tool).

 

There are also tools over at fsdeveloper which can output flatten polygons such that they conform to a terrain mesh (eg Terrain Sculptor, or ModelConverterX which can generate flatten polys based on a 3D mesh), so I wonder if instead of flattens they could output sculpted hydro polygons). You'd need to ask in the respective fsdeveloper forums.

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Dear fshobby,

 

 

that indeed reads complicate, but seams as well to point out the correct way to solve the issue.

 

I'll give it a try in the next days and/or weeks

If it works out that way, then I'll mark your post as "solved".

 

If not, well, then obviously not.

(-;

 

Sincerily,

Stefan.

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