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FrAG_archer

sun light with autogen objects in Dx10 (trees, buildings)

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something strange happens to my fsx if I choose a flight in morning or evening hours:

textures of trees from the sunny side become too bright

 

DX10.jpg

 

1_S2_DX10_11.jpg

 

1_S2_DX10_12.jpg

 

 

 

But if I switch back to DX9 - textures become normal

 

DX9.jpg

 

1_S2_DX9_11.jpg

 

1_S2_DX9_12.jpg

 

what is wrong? what can I do to fix it?

I deleted my Shaders10 folder but It didn't help...

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Nothing's wrong. It's the tree lighting feature in the other dialog.

 

It calculates the lighting of trees based on whether they are facing the sun or not from your viewpoint. if you are looking at the sunny side of a tree it will be lighter than the shaded side.

 

Similar logic applies to autogen buildings in dx9 and default dx10 but was not applied to trees.

 

If you don't like it then just disable the feature.

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Hi Steve!

Pardon me, I just meant "what did I do wrong" :)

I understood that this is a feature not somethnig wrong, but I could not find a way to manage it.

Thank You a lot for the information!

 

P.S. Could You help to resolve another issue?

something strange happens to an Extra RedBull livery: the word RedBull written on wings becomes too bright when I switch on Panel lights...

 

Extra_Red_Bull_Panel_Ligts_effect.jpg

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I imagine that's just the way the model and textures are defined. Does it appear the same in dx9?

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