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Issue with CLS A330/A340

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Hi all,

I just got my new P3d and I am in the process of slowly installing my add-ons.

I am trying to get the CLS A330/A340 to work in P3d,but in my VC the windows are block solid grey.

I have patch 2,3 and 4, and I read that patch 4 was suppose to fix the problem, but it did not.

The same aircraft is fine in FSX, but not in P3D. Only the VC, the 2D is fine too.

I read also that it is to do with the alpha channel, but I don't know anything on the this stuff.

Any idea or help would be much appreciated.


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Dont thing anyone fly's that CLS stuff. Might be a long wait.


David Murden.  P3D v5  FSL A321 / A320 / A319 : PMDG NGu / 748PMDG NG / 747-/ 777 : QW 787 :  Maddog MD-80 :Q400 :

DCS: A10C Warthog : AV-8B Harrier :  F-14B Tomcat  : F-16C Viper F/A-18C Hornet 

My FSL Walkthrough PDF From GPU to Parked.      My PMDG NGXu Light Mod      My PMDG NG SpotLight Profile/Mod.  

PC 4790k@4.6 : 1070 : 16GB DDR3 RAM : Thrustmaster Warthog HOTAS: Thrustmaster TPR.

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It's the CLS window tint effect which does not work with Direct X 10 and beyond (P3Dv3 is with Direct X11).

Zicheng Cai

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You can fix it, but it's a manual process...

Open the texture file for the livery you want to use.  Then use a paint program to edit the bmp file that is used for the left side of the fuselage (fuse1and2343l_t.bmp for the A340 models, and fuse1and2200l_t.bmp for the A330's).   You'll have to add a dark grey pattern that matches the windows location to the alpha channel.  Save the files and you will be able to see out of the VC.  If you decide to try this - remember to back up you originals before you edit them.  Much easier to fix mistakes that way.



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