Sign in to follow this  
PATCO LCH

Missing textures on arrival.

Recommended Posts

When flying one of my PMDG jets, at addon as well as default airports I have a problem with some times missing runway textures, and or skeleton or missing buildings. At the departure airport all seems well, but at the destination this problem occurs. With A2A aircraft no problem. JUST ngx, t7 and 747V3. Must be a VAS ISSUE?  It,s like the entire airport doesn't load. ON Steam, Opus camera, ASN, Orbyx Globel, NA Land class and Vector. Any suggestions?

Thanks, Vic G.

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Sounds like FSX is running out of memory; at least I had a similar problem some time ago. Was descending into my destination airport when FSX opened its "Your computer has run out of available memory" popup. I simply ignored it and any subsequent iterations of the message and then proceeded to land. The terrain textures did not load beyond its lowest mip maps (producing a blurred mess) and any ground features like roads, runways and taxiways did not load as well. Oddly enough, scenery objects, AI and road traffic displayed just fine. I landed between the taxiway signs (where the runway should be), parked the aircraft, saved the flight and closed FSX. It loaded the saved flight just fine and I could properly taxi and park the plane.

 

Check any guides you can find that are dealing with reducing VAS usage. SInce textures are the number one VAS killer, especially on aircraft models, you will have to look at ways of compressing or resizing textures if you don't want to outright disable some add-ons.

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this