HiFlyer

Outerra progress update

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System would not let me make a new post, only ask a new question?

Anyway, lest one think things have utterly died, just updating a few of the things currently happening with Outerra. (And by the way, following the trend, Outerra is also going 64Bit)

Outerra Anteworld Forest Dataset Comparison

Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage.

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Outerra F/A-18E/F Super Hornet MPCD / ATFLIR

Moonlight shadows

NgTFNBV.jpg

Dynamically controlled emissive textures

Enhanced car physics, controls. New OSM road import (Switzerland).

Early multiplayer test with aircraft. Server in Slovakia, two clients in France and Mexico.

 

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Hi  Flyer,

Isn't this the engine that NGIS was going to use, or is it the Aeroflyfs2 engine???

I think I read lately that NGIS has thrown its legs in the air and died a painful, expensive and protracted death. I may be wrong as there has been very little action from that arena lately.

It would be nice if P3D could utilise this engine in lieu of the old FSX one, however that may be a license issue.

Regards

Tony Chilcott

 

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As far as I recall, NGIS never seriously considered Outerra, although there was discussion on this in the forum at a certain stage. Initially, NGIS was to be based on Unigine, later discarded for another engine, but I don't think it was Outerra either.

AeroflyFS2 is based on the AeroflyFS1 engine (2012) which by itself is based on ICARUS' RC simulator's engine developed earlier, to some degree.

Aside license issues, I doubt you simply can exchange a core engine by another one as all features (shaders, lighting, texturing, scenery...) are highly intermingled. Essentially this would mean kissing the ESP engine goodby and starting from scratch. Would you think LM giving off the ESP based (and highly successful) Prepar3d based on a valid MS license they hold for something completely uncertain (recall NGIS) and new to them based on a new license to acquire?

The best chance I see for Outerra is developing something by themselves. However, given their pace during the last years I doubt this will happen anytime soon. 

Kind regards, Michael

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3 hours ago, pmb said:

The best chance I see for Outerra is developing something by themselves. However, given their pace during the last years I doubt this will happen anytime soon. 

Yes, they are not fast. :emu_melk:

And no I don't think NGIS ever had any real intention to use the engine. They really really had their hearts set on Unigine.

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On 6/26/2017 at 9:15 AM, HiFlyer said:

Yes, they are not fast. 

This has to be the euphemism of the day

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It's been a while since I have posted here...

Just some info: there is now a OT Discord here for those interested.

The devs set up a dedicated Twitter account for developpement screenshots here.

Latest post shows Cap Canaveral with lakes, new forest mask (already released in the public build) and improved beaches:
http://imgur.com/Oa3VW77

http://imgur.com/osWgoqU

(for some reason, AVSIM doesn't see these as pictures).

  • Upvote 1

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Watermasks added to Outerra, leading to much more accurate coastlines.

nVWNIg.jpg

Parts of the Netherlands that are below sea level are no longer flooded using the new water mask data.

kxw8W7.gif

Florida with watermask and fixed beach rendering.

l1zXVw.jpg


E73NDJ.jpg

 

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UPDATED INTERNAL SCENERY PARAMETERS

Land of a Thousand lakes

DKUMFx-X0AAhaFP.jpg

DKUMFyHWkAATX6v.jpg

Inland water now using different optical parameters than sea water TODO: water class dataset

DKLc5tgXcAAoYpS.jpg

Lake seasonality data used to produce shallow waters. Needs higher resolution & different water scattering/absorption params for lake water.

DKGAPqsW0AAWtv_.jpg

 

Test of Phase-Functioned Neural Networks for animation control in Outerra

 

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Some stats: new wip rendering pipeline. New terrain import with filtered and leveled urban areas, restored vegetation index and trees. Global city import (alpha). Here showing NY area with roughly 1.8mil buildings (rendered in various LOD stages) running on GTX 1080 @ 180fps

 

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Woosh, I haven't been here in a while.

HkQIkIV.jpg

rpu3p1q.jpg

9MaY1aK.jpg

I see New York City, Bern, and Tokyo.

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Excellent. However, as someone states on the tweet: "So much work during all these years for no game or software released :("

Kind regards, Michael

 

  • Upvote 2

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Yeah, what a pity. There was a good opportunity in the market for a new flight sim, but you Outerra devs wasted the chance. You could have been competing with AeroflyFS2, FSW, XP and P3D by now.

 

  • Upvote 3

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Yes this is what is so disappointing with Outerra, So much potential wasted over the years. But hey, we receive postcards from twitter from time to time...

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HI!! Here is a new "Postcard" 😃

 

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This whole project will remain an enigma to me. I even bought Anteworld years ago in the hope a flightsim to emerge from it one day. These guys could blow away all our present sims including what I saw of previews of Deadstick and Flyinside - if they wanted to. But they obviously don't want to. 

Kind regards, Michael

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17 hours ago, pmb said:

This whole project will remain an enigma to me. I even bought Anteworld years ago in the hope a flightsim to emerge from it one day. These guys could blow away all our present sims including what I saw of previews of Deadstick and Flyinside - if they wanted to. But they obviously don't want to. 

Kind regards, Michael

I think that at one time there was more interest, but now their business model seems more about taking the technology to the point that others can license it for such purposes. Probably safer for them than trying to enter this specific market themselves.......

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29 minutes ago, HiFlyer said:

I think that at one time there was more interest, but now their business model seems more about taking the technology to the point that others can license it for such purposes. Probably safer for them than trying to enter this specific market themselves.......

Yes, that's my impression, too. But then I may ask myself, who doesn't any developer adopt that excellent machine and make a full-fledged sim out of it? Supposedly, because the whole development world is stuck in the 60%ESP-39%XP-1%AFS2 dilemma with no free valence for anything else.

Kind regards, Michael

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1 hour ago, pmb said:

Yes, that's my impression, too. But then I may ask myself, who doesn't any developer adopt that excellent machine and make a full-fledged sim out of it? Supposedly, because the whole development world is stuck in the 60%ESP-39%XP-1%AFS2 dilemma with no free valence for anything else.

Kind regards, Michael

Who would have the courage? Especially after seeing what happened to FLIGHT and now Flightsim World? 

How would you explain taking such a risk to shareholders, or even to yourself if it was your decision.. (and money)

In my viewpoint, the community has shown absolutely no general patience and willingness to nurture a new sim with funds from start to eventual maturity for any realistic length of time, especially considering the complexity of the endeavour.

I can't imagine how I would make a realistic business case for any sort of "full fat" sim to a banker or investor.

Something deliberately limited like Deadstick seems much more reasonable.

 

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9 minutes ago, HiFlyer said:

Who would have the courage? Especially after seeing what happened to FLIGHT and now Flightsim World? 

Both Flight! as well as FSW had in common that they were not really different but just more or less new and slightly better (and in some respects even worse) incarnations of the old MSFS engine. It remains to be seen what would happen to a really new engine. Besides, both Flight! as well as FSW were badly represented to the community. I always was under the opinion the makers tried to withold information and not disclose their real intentions. But that's just my personal impression, and I may be a bit touchy there.

Besides Deadstick there's another aspiring sim made by Flyinside. From the few early videos I saw I can't say I am overwhelmed either, at least not in the way I am overwhelmed by the Outerra videos.

Otherwise you're certainly right. It's hard to imagine an enterprise to take the risk given the present environment. 

Kind regards, Michael

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The amount of work required, team talent and money to be invested is just too important. Right now they are a 5 devs (maybe more) team, already supporting Titan as a client, + Anteworld as an internal milestone.
It's probably difficult enough for them to grow in scale (hiring x devs will not solve the problem, they have to find talents and train them), banking on an already very-competitve niche market would be suicide, at least in my opinion.

That said, Outerra has many links with the flight sim world (one of the founders worked on professional cockpits sims), and there is no doubt there will be a place for those who wants to use it as a flight simulator, either users or modders, maybe even devs. I think it's good to have applications not limited to flight sim taking inspiration from the hobby, even if it's not for aiming to be the "next" FSX.

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