July 14, 20178 yr Does the P-8A Poseidon work in P3D V4? I have installed the V4 update of the 737 and the civilian variants appear to work correctly. When I load the P-8A I get a graphic that blocks the virtual cockpit from being seen. What have I done wrong? If this has been brought up before point me to the forum entry. Russ Smith
July 15, 20178 yr See my post regarding the incorrect eye point. You can manual move it with CTRL+backspace or edit the aircraft.cfg file to correct the problem. Andrew Gransden Scotland, UK LINDA Support/Developer - VATSIM and BAVirtual - Airbus Flyer i7 1TB SSD GTX980 - FSX/P3D - Aerosoft Airbus A318/A319/A320/A321 - FS2Crew
July 15, 20178 yr Author Thanks for the information. A view changes and all is well. BTW do any of you use the textures I did for the P-8A? Russ Smith
July 15, 20178 yr Russ, I had your very nice textures in v3 but right now in my first V4 flight I'm using the default Poseidon paint. Apart from the eyepoint issue, I'm also having trouble changing the altimeter setting on the EFIS. The in/hpa knob works but unable to change the altimeter setting. I haven't tried the default ngx, so far just the p-8a. Andrew Farmer My flight sim blog: Fly, Farmer, Fly!
July 15, 20178 yr 3 hours ago, captain_adf said: Russ, I had your very nice textures in v3 but right now in my first V4 flight I'm using the default Poseidon paint. Apart from the eyepoint issue, I'm also having trouble changing the altimeter setting on the EFIS. The in/hpa knob works but unable to change the altimeter setting. I haven't tried the default ngx, so far just the p-8a. Same problem setting DH (Radio/BARO) altitude. Best Regards, Vaughan Martell PP-ASEL KDTW
Archived
This topic is now archived and is closed to further replies.