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Black Marble Road Traffic In Action

Featured Replies

Hi Everyone,

Here is Black Marble's traffic pack in action, up next I'll get the car volumetric lighting online.

 

 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

its the FOX5 New copter reporting from downtown Florida in this humid and hectic afternoon...

brilliant Mike!!!

That is one amazingly rock steady hover! I don't believe even an autoplitot can do that. You must have almost godlike skill and ability Mike! :biggrin:

Ahem! WOW - the immersion level just went up a notch. I wonder what the fps hit is like in FSX:SE?

Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

I'm just glad I don't have to drive in that traffic. :blink:

Robert Yunque

PilotEdge Ratings =   CAT-11 (2016-09-13)  I-11 (2016-10-23)  V-3 (2016-08-01)

fslabs_banner.png

45 minutes ago, FSXtreme said:

I'm just glad I don't have to drive in that traffic. :blink:

lmao, got (milk) cars?
we're not through yet.. wait for it!
Volumetric car lighting coming up next!

53 minutes ago, HighBypass said:

I wonder what the fps hit is like in FSX:SE?

there you go guys, the long awaited XP grade night lighting system with worldwide road network coupled with our powerful manager,

we render our traffic per "road class" and thus allows us to segregate road traffic by class and turn them on or off as needed,
if FPS hit gets to be too much which could be the case in a very dense area; you can always reduce road class traffic,
or alternatively adjust light spacing to compensate; switch to less complex lighting library,

we give you all the tools you will need to control every element so you can make it work for you on your specific sim and hardware!
 

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