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FuriousBird

Reduce spining clouds VR

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Hey everybody,

I guess you all notice the smallest Details in VR and same goes for the small (or big) imperfections...here i will talk about the spining clouds in VR. Do any of you have a way to reduce the effect? maybe PTA can help if i recall?

It can be really annoying, and it seems at least for me to be more pronounced with ASCA cloud textures, where it seemed that the Default p3dv4 were better optimized in that aspect...

Cheers,

JP

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FSX is the only sim I'm aware of whose clouds don't seem to spin so noticeably in VR

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The default v4 clouds don´t spin as much as ActiveSky+ASCA (probably is a matter of quantity). I learnt it the hard way, I completely forgot about the spinning clouds until I bought the full package. The distant clouds look terrific, but once you get close to them...

I don´t think there is an easy solution to that since it´s the way the clouds are coded (happens the same in XP11), but if someone find a way to mitigate the effect or get rid of it would make my day.

 

cheers

 

Carlos

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Fsx limited the spinning effect apparently by having the clouds rotate to face the plane, not to face the pilot: this reduces the effect significantly in VR

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14 hours ago, chass32 said:

The default v4 clouds don´t spin as much as ActiveSky+ASCA (probably is a matter of quantity). I learnt it the hard way, I completely forgot about the spinning clouds until I bought the full package. The distant clouds look terrific, but once you get close to them...

Exactly what i noticed.

13 hours ago, HiFlyer said:

Fsx limited the spinning effect apparently by having the clouds rotate to face the plane, not to face the pilot: this reduces the effect significantly in VR

I think in flyinside p3dv3 there was that Option to spin the clouds either depending on the plane´s direction or the HMD direction...As it´s not available yet for V4 i believe there should still be a way to manipulate a variable, which i will hunt this Weekend.

Cheers,

JP

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