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adding an engine heat shimmer to the A2A Simulations P-51 D Civilian Mustang

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Hello, and G'Day

        Can anybody give me some tips on how I can add a engine heat shimmer to the A2A Simulations P-51 D Civilian Mustang? I'd like to see if I can do that. Can anybody please give me some tips on how I can add a engine heat shimmer to the A2A Simulations P-51 D Civilian Mustang? Please let me know, Thank You. :-)

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Only heat shimmer I have ever seen has been on a jet aircraft.  On a P-51, where would the shimmer appear from and what direction would It go?  Can you show a picture of what you are describing?

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Post your [Smoke] section.  Make sure you have all of the listed Effects in your FSX/Effects folder..

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11 hours ago, charliearon said:

Post your [Smoke] section.  Make sure you have all of the listed Effects in your FSX/Effects folder..

[smokesystem]
//Z(+=forward), X(+=right), Y(+=up)
//Pipe 1:  2, -1.51, 0.37,
//Pipe 2:  2, 1.56, 0.37,
//Pipe 3:  3.1, -1.65, 0.37,
//Pipe 4:  3.1, 1.7, 0.37,
//Pipe 5:  4.2, -1.65, 0.37,
//Pipe 6:  4.2, 1.7, 0.37,


smoke.0 = 3, 0, 0, fx_WoP3_p51_Blacksmoke1_Fast
smoke.1 = 3, 0, 0, fx_WoP3_p51_Blacksmoke2_Fast

smoke.2 = 4.85, -1.55, 0.1, fx_WoP3_p51_Blacksmoke3_Fast
smoke.3 = 4.85, 1.55, 0.1, fx_WoP3_p51_Blacksmoke3_Fast
smoke.4 = 6.0, -1.47, 0.1, fx_WoP3_p51_Blacksmoke3_Fast
smoke.5 = 6.0, 1.47, 0.1, fx_WoP3_p51_Blacksmoke3_Fast
smoke.6 = 7.0, -1.4, 0.1, fx_WoP3_p51_Blacksmoke3_Fast
smoke.7 = 7.0, 1.4, 0.1, fx_WoP3_p51_Blacksmoke3_Fast

 

smoke.8 = 3, 0, 0, fx_WoP3_p51_Whitesmoke1_Fast
smoke.9 = 3, 0, 0, fx_WoP3_p51_Whitesmoke2_Fast
smoke.10 = 3, 0, 0, fx_WoP3_p51_Whitesmoke3_Fast

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With all of those effects in the [smoke system] I would surely

Expect to see something happen when hitting hitting the

I (eye) key.  Does the manual have any other info on the 

smoke/heat shimmer?

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A2A is using an undocumented set of gauge commands to fully control the [smokesystem] section. 
You might want to add your shimmering effects as a light in the [Lights] section instead.

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I agree with spokes2112.  It will be a matter of learning how to turn on your [smokesystem].

 

P51.jpg

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49 minutes ago, charliearon said:

I agree with spokes2112.  It will be a matter of learning how to turn on your [smokesystem].

 

P51.jpg

I know how to turn it on but when I hit the I key nothing comes on

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13 hours ago, spokes2112 said:

A2A is using an undocumented set of gauge commands to fully control the [smokesystem] section. 
You might want to add your shimmering effects as a light in the [Lights] section instead.

???

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Yes, it is undocumented in the SDK. It was found that one could individually control up to 99 different smokes. Once that is done, using the "I" (smoke) key will no longer function. It is exactly what A2A has done in this aircraft using different smokes coming out of the exhaust showing puffs, rich conditions & other engine conditions.

Using the [lights] section will work by adding a new entry, the circuit type, xyz coords required, the circuit type & effect name. Then a switch or logic to control it.

The 51 has the following for lights, the types crossed out are used already (note - type 5 is used by the VC) , leaving 4 circuit types available plus 11 more entries available, a max of 18  -

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recog, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3, -0.41, -18.58, -0.42, fx_WoP3_P51_civ_navred
light.1 = 3, -0.41, 18.58, -0.42, fx_WoP3_P51_civ_navgre
light.3 = 4, -2.28, 0, 1.93, fx_WoP3_P51_civ_vclight
light.4 = 10, -1.55, 0, 1.7, fx_WoP3_P51_civ_vclight_fluor
light.5 = 9, 9, 0, 1.2, fx_WoP3_P51_civ_Overheat
light.6 = 2, -18.0, 0.0, 5.8, fx_WoP3_P51_civ_strobe

This SDK section may help. 

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Disregard the above, found a way and it works. It's up to you find a more appropriate effect.This is using the provided A2A contrail.

1) In the Aircraft.cfg under the [lights] section, add the following red entry -

[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -0.41, -18.58, -0.42, fx_WoP3_P51_civ_navred
light.1 = 3, -0.41, 18.58, -0.42, fx_WoP3_P51_civ_navgre
light.3 = 4, -2.28, 0, 1.93, fx_WoP3_P51_civ_vclight
light.4 = 10, -1.55, 0, 1.7, fx_WoP3_P51_civ_vclight_fluor
light.5 = 9, 9, 0, 1.2, fx_WoP3_P51_civ_Overheat
light.6 = 2, -18.0, 0.0, 5.8, fx_WoP3_P51_civ_strobe
light.7 = 7, -10, 0, -2, fx_WoP3_P51_civ_contrail_s

2) In the panel.cfg add the following entry to to the [Window02] section shown in red -

[Window02]
Background_color=0,0,0 
size_mm=321,376
pixel_size=321,376
window_pos= 0.51, 0.2      
position=0
visible=0
ident=RADIO_STACK_PANEL
sizable=0
gauge00=WoP3_p51d!controls,   1,0,321,376
gauge01=Recognition Lights!Recognition Lights,        150,135,26,43
draw_order00=gauge00, gauge01

3) Download this file - https://www.dropbox.com/s/exix0oqj4r5fvll/Recognition Lights.zip?dl=0 , unzip it and place the complete "Recognition Lights" folder in the Mustang's panel folder. 

You can now control the so called shimmer by a switch in the controls 2D popup (Shift-3)

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17 hours ago, spokes2112 said:

Yes, it is undocumented in the SDK. It was found that one could individually control up to 99 different smokes. Once that is done, using the "I" (smoke) key will no longer function. It is exactly what A2A has done in this aircraft using different smokes coming out of the exhaust showing puffs, rich conditions & other engine conditions.

Using the [lights] section will work by adding a new entry, the circuit type, xyz coords required, the circuit type & effect name. Then a switch or logic to control it.

The 51 has the following for lights, the types crossed out are used already (note - type 5 is used by the VC) , leaving 4 circuit types available plus 11 more entries available, a max of 18  -

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=Taxi, 7=Recog, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3, -0.41, -18.58, -0.42, fx_WoP3_P51_civ_navred
light.1 = 3, -0.41, 18.58, -0.42, fx_WoP3_P51_civ_navgre
light.3 = 4, -2.28, 0, 1.93, fx_WoP3_P51_civ_vclight
light.4 = 10, -1.55, 0, 1.7, fx_WoP3_P51_civ_vclight_fluor
light.5 = 9, 9, 0, 1.2, fx_WoP3_P51_civ_Overheat
light.6 = 2, -18.0, 0.0, 5.8, fx_WoP3_P51_civ_strobe

This SDK section may help. 

I am currently running FSX acceleration expansion pack I cannot download it SDK

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