November 4, 20178 yr Not sure how to solve this. I downloaded the freeware scenery for Assam in India because it contains VECA - Chabua Air Force Station. One of the bases used for Flying the Hump, although this is the modern equivalent. I recomplied the bgl in ADE after altering the field elevation to what it should be - a further 12 feet higher at 362 AMSL, but the problem remains as shown. Any ideas please? Mark Robinson Part-time Ferroequinologist Author of FLIGHT: A near-future short story (ebook available on amazon) I made the baby cry - A2A Simulations L-049 Constellation Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)
November 4, 20178 yr When you change the airfield eleveation in ADE, it creates an elevation correction bgl file and places it in the ...scenery/world/scenery folder. Not sure how FSX vs FSX:SE works in ADE, as I am mostly in P3D now, but if you're running both versions, maybe it's possible that elevation file was placed in the other FSX version, not placed at all, or there is a duplicate. Anyway, I'd look there to verify that the elevation file is in place, and go from there. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 4, 20178 yr Author Thanks for the help, Bob. No I'm not running both, just FSX:SE, not had FSX on this rig. What you said re: the elevation file got me thinking a little more and I now have gleaned a little more about ADE. I've got a rough-arsed solution!! There was something wrong with the ground poly of the airport - there wasn't one showing in ADE, even when I imported the other VECA bgl files. Bear in mind that VECA doesn't exist in the default FSX:SE. I deleted the GP.bgl which came with the airport and ended up with trees everywhere. OK.. getting somewhere! I started over and brought the airport into ADE and imported the other bgls (even though nothing appeared to change). I changed the airport elevation. Then I drew my own rough ground poly and told it to do the usual thing of flatten mask class map excludeautogen. Complied & saved. I now have an airport with buildings and a runway which doesn't have mounds of grass on it :) As I said, it's not a proper representation of the airport perimeter or the ground texture, but it gives me a workable airfield. No doubt there's some way of plotting the points of a perimeter fence or some such via google maps or a satellite photo. Mark Robinson Part-time Ferroequinologist Author of FLIGHT: A near-future short story (ebook available on amazon) I made the baby cry - A2A Simulations L-049 Constellation Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)
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