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HighBypass

Airfield elevation issue?

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Not sure how to solve this. I downloaded the freeware scenery for Assam in India because it contains VECA - Chabua Air Force Station. One of the bases used for Flying the Hump, although this is the modern equivalent.

2017-11-4_20-20-54-101.jpg

I recomplied the bgl in ADE after altering the field elevation to what it should be - a further 12 feet higher at 362 AMSL, but the problem remains as shown.

Any ideas please?


Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

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When you change the airfield eleveation in ADE, it creates an elevation correction bgl file and places it in the ...scenery/world/scenery folder.   Not sure how FSX vs FSX:SE works in ADE, as I am mostly in P3D now, but if you're running both versions, maybe it's possible that elevation file was placed in the other FSX version, not placed at all, or there is a duplicate.  Anyway, I'd look there to verify that the elevation file is in place, and go from there.

Regards

 

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Bob Scott | President and CEO, AVSIM Inc
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Thanks for the help, Bob. No I'm not running both, just FSX:SE, not had FSX on this rig. What you said re: the elevation file got me thinking a little more and I now have gleaned a little more about ADE. :cool:

I've got a rough-arsed solution!!

There was something wrong with the ground poly of the airport - there wasn't one showing in ADE, even when I imported the other VECA bgl files. Bear in mind that VECA doesn't exist in the default FSX:SE.

I deleted the GP.bgl which came with the airport and ended up with trees everywhere. OK.. getting somewhere!

I started over and brought the airport into ADE and imported the other bgls (even though nothing appeared to change). I changed the airport elevation. Then I drew my own rough ground poly and told it to do the usual thing of flatten mask class map excludeautogen. Complied & saved.

I now have an airport with buildings and a runway which doesn't have mounds of grass on it :)

As I said, it's not a proper representation of the airport perimeter or the ground texture, but it gives me a workable airfield. No doubt there's some way of plotting the points of a perimeter fence or some such via google maps or a satellite photo.


Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

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