Sign in to follow this  
HighBypass

Airfield elevation issue?

Recommended Posts

Not sure how to solve this. I downloaded the freeware scenery for Assam in India because it contains VECA - Chabua Air Force Station. One of the bases used for Flying the Hump, although this is the modern equivalent.

2017-11-4_20-20-54-101.jpg

I recomplied the bgl in ADE after altering the field elevation to what it should be - a further 12 feet higher at 362 AMSL, but the problem remains as shown.

Any ideas please?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

When you change the airfield eleveation in ADE, it creates an elevation correction bgl file and places it in the ...scenery/world/scenery folder.   Not sure how FSX vs FSX:SE works in ADE, as I am mostly in P3D now, but if you're running both versions, maybe it's possible that elevation file was placed in the other FSX version, not placed at all, or there is a duplicate.  Anyway, I'd look there to verify that the elevation file is in place, and go from there.

Regards

 

  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks for the help, Bob. No I'm not running both, just FSX:SE, not had FSX on this rig. What you said re: the elevation file got me thinking a little more and I now have gleaned a little more about ADE. :cool:

I've got a rough-arsed solution!!

There was something wrong with the ground poly of the airport - there wasn't one showing in ADE, even when I imported the other VECA bgl files. Bear in mind that VECA doesn't exist in the default FSX:SE.

I deleted the GP.bgl which came with the airport and ended up with trees everywhere. OK.. getting somewhere!

I started over and brought the airport into ADE and imported the other bgls (even though nothing appeared to change). I changed the airport elevation. Then I drew my own rough ground poly and told it to do the usual thing of flatten mask class map excludeautogen. Complied & saved.

I now have an airport with buildings and a runway which doesn't have mounds of grass on it :)

As I said, it's not a proper representation of the airport perimeter or the ground texture, but it gives me a workable airfield. No doubt there's some way of plotting the points of a perimeter fence or some such via google maps or a satellite photo.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this