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maxhades

What the hell

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Well, in a middle of a flight I JUST lost my S & A functionality.  Not happy at all.  Not in the least happy.  I wondered what the heck happened as it worked five minutes ago!


Jack Sawyer

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3 minutes ago, Jack_Sawyer said:

Well, in a middle of a flight I JUST lost my S & A functionality.  Not happy at all.  Not in the least happy.  I wondered what the heck happened as it worked five minutes ago!

We cannot please everyone sadly. We are in the middle of the Beta stage, things like this will change for good reasons.


Keven Menard 
Technical Director, //42
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4 minutes ago, Keven Menard said:

We cannot please everyone sadly. We are in the middle of the Beta stage, things like this will change for good reasons.

Keven, I understand this, but I really need the original, default, P3D S & A functionality for training purposes.

Please tell me how I can get it back even if I have to stop using experimental mode.

 


Jack Sawyer

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1 minute ago, Jack_Sawyer said:

Keven, I understand this, but I really need the original, default, P3D S & A functionality for training purposes.

Please tell me how I can get it back even if I have to stop using experimental mode.

For now, 3 options:

1-   Follow what has been described as a permanent solution here:

2-   Switch back to the Stable channel but the same issue will come back when we push the current build to the Stable channel.

3-   Adjust to the new cycle

 

Can you explain to me why you need the A and S keys? I most likely have a solution for you.

 


Keven Menard 
Technical Director, //42
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5 minutes ago, Keven Menard said:

For now, 3 options:

1-   Follow what has been described as a permanent solution here:

2-   Switch back to the Stable channel but the same issue will come back when we push the current build to the Stable channel.

3-   Adjust to the new cycle

 

Can you explain to me why you need the A and S keys? I most likely have a solution for you.

 

1 - Unacceptable Keven.

2 - I just did but do not want to forfeit P3D's default viewing system.

3 - I will have to buy EZCA then instead.

Why do I need the A and S keys?  Because they're P3D default.  Enough said.  You do not really need to go mucking about with LM's design, I for one do not like it.

Please bring back the S & A keys.  It's all I ask, I don't need all the other fancy features, I just need the basic LM functions in place.


Jack Sawyer

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And I dot not have a CLUE as to what you're talking about in that other thread.  I am not a programmer.

 

Also, please tell me why you need to deviate from LM?

 


Jack Sawyer

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Just now, Jack_Sawyer said:

And I dot not have a CLUE as to what you're talking about in that other thread.  I am not a programmer.

You don't need to be a programmer...

  1. Go in Options > Controls in Prepar3D
  2. At the top right of the Options window, you have a search field
  3. Search for view camera
  4. You will be presented with the following choices:
    • View camera 0 (select)
    • View camera 1 (select)
    • View camera 2 (select)
    • View camera 3 (select)
    • View camera 4 (select)
    • View camera 5 (select)
    • View camera 6 (select)
    • View camera 7 (select)
    • View camera 8 (select)
    • View camera 9 (select)
  5. You can set the button you want to certain views. They are not described with their names as they are variable depending on the configuration files. I have matched them for you so you don't have to search. Match the numbers to the View camera X (select)
    • 0 = Unused
    • 1 = On-Board (ChasePlane)
    • 2 = Cockpit
    • 3 = Locked Spot
    • 4 = Top-Down
    • 5 = Static (ChasePlane)
    • 6 = Outside (ChasePlane)
    • 7 = Unused
    • 8 = Gimbal (ChasePlane)
    • 9 = Unused

 

Is it clearer like that?


Keven Menard 
Technical Director, //42
.

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1 minute ago, Keven Menard said:

You don't need to be a programmer...

  1. Go in Options > Controls in Prepar3D
  2. At the top right of the Options window, you have a search field
  3. Search for view camera
  4. You will be presented with the following choices:
    • View camera 0 (select)
    • View camera 1 (select)
    • View camera 2 (select)
    • View camera 3 (select)
    • View camera 4 (select)
    • View camera 5 (select)
    • View camera 6 (select)
    • View camera 7 (select)
    • View camera 8 (select)
    • View camera 9 (select)
  5. You can set the button you want to certain views. They are not described with their names as they are variable depending on the configuration files. I have matched them for you so you don't have to search. Match the numbers to the View camera X (select)
    • 0 = Unused
    • 1 = On-Board (ChasePlane)
    • 2 = Cockpit
    • 3 = Locked Spot
    • 4 = Top-Down
    • 5 = Static (ChasePlane)
    • 6 = Outside (ChasePlane)
    • 7 = Unused
    • 8 = Gimbal (ChasePlane)
    • 9 = Unused

 

Is it clearer like that?

Not clear at all, I still don't understand what I need to do.  

I have a Saitek yoke and I use the Saitek software to assign views in mode 2.

In mode two I press up on C1 to get S and down on C2 to get A.

Now, how in the world do I do that with what you just described?

I really don't have any idea how I can link S & A to the above.

 


Jack Sawyer

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Also, you never answered my question, why is it so important that you override Lockheed's design?

I'm BEGGING you to put them back.


Jack Sawyer

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1 minute ago, Jack_Sawyer said:

In mode two I press up on C1 to get S and down on C2 to get A.

What is Mode 2?
What is C1 and C2?


Keven Menard 
Technical Director, //42
.

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Just now, Keven Menard said:

What is Mode 2?
What is C1 and C2?

Switch positions on my Saitek yoke.

I do not and will not use FSUIPC either.  I like it simple, LM made it simple.


Jack Sawyer

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Just now, Jack_Sawyer said:

why is it so important that you override Lockheed's design?

Because their API (https://en.wikipedia.org/wiki/Application_programming_interface) system is not flexible enough for what we are doing. We cannot use the control inputs the way we want through SimConnect.


Keven Menard 
Technical Director, //42
.

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You did not answer my question either... Can you explain to me why you need the A and S keys? I most likely have a solution for you.


Keven Menard 
Technical Director, //42
.

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Just now, Keven Menard said:

Because their API (https://en.wikipedia.org/wiki/Application_programming_interface) system is not flexible enough for what we are doing. We cannot use the control inputs the way we want through SimConnect.

Are you kidding me????  Do you know many lightyears OVER my head that page is?


Jack Sawyer

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1 minute ago, Jack_Sawyer said:

I do not and will not use FSUIPC either.  I like it simple, LM made it simple.

Who talked about FSUIPC?


Keven Menard 
Technical Director, //42
.

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