Andrew Vogeler

Microsoft Public Headers?

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I was looking over this guys claim to have changed fsx to 64 bit and it made me laugh.  I was part of a team that got permission from epic games in 2003 to take their Unreal 1 engine source code and more importantly the headers which they released to us exclusively so we could take a 16 bit program and make it 32 bit, basically we released a final unofficial game patch that turned U1 engine into U2.  All I did was created new material to actually make use of this new power we had.. which was useless for the original meshes and textures and animations and all that.. well it played faster but heck fast enough is fast enough.

Knowing how much work that was for all the volunteers in a very small gaming community (its like a small town u know everyone even years later lol) and seeing how huge this community is... I wonder has microsoft ever released their headers and source for any of their simulators at all?  You can't pay people to do it but you can get the community itself to do it.  If we had the source we could change it over ourselves, or we could take an older simulator program and turn it into top dog!

 

Are there any such projects going or is there any available source to work with?

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No. Lockheed Martin owns FSX' source code now and if you want FSX in 64bit, you'll have to buy Prepar3dv4.

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Not quite true. Dovetail has licensed the FSX (and Flight!) code, LM has licensed the ESP code. And I am pretty sure MS still holds rights on both.

Anyway, neither will publish any source code for sure.

Kind regards, Michael

 

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Have a look at FlightGear if you are interested in an open source flight simulator. It's had 64-bit support for a few years.

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