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Microsoft Public Headers?


Andrew Vogeler

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Posted

I was looking over this guys claim to have changed fsx to 64 bit and it made me laugh.  I was part of a team that got permission from epic games in 2003 to take their Unreal 1 engine source code and more importantly the headers which they released to us exclusively so we could take a 16 bit program and make it 32 bit, basically we released a final unofficial game patch that turned U1 engine into U2.  All I did was created new material to actually make use of this new power we had.. which was useless for the original meshes and textures and animations and all that.. well it played faster but heck fast enough is fast enough.

Knowing how much work that was for all the volunteers in a very small gaming community (its like a small town u know everyone even years later lol) and seeing how huge this community is... I wonder has microsoft ever released their headers and source for any of their simulators at all?  You can't pay people to do it but you can get the community itself to do it.  If we had the source we could change it over ourselves, or we could take an older simulator program and turn it into top dog!

 

Are there any such projects going or is there any available source to work with?

Posted

Not quite true. Dovetail has licensed the FSX (and Flight!) code, LM has licensed the ESP code. And I am pretty sure MS still holds rights on both.

Anyway, neither will publish any source code for sure.

Kind regards, Michael

 

MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Posted

Have a look at FlightGear if you are interested in an open source flight simulator. It's had 64-bit support for a few years.

Barry Friedman

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