February 9, 20188 yr 8 hours ago, ca_metal said: It doesn't change based on time, it changes based on time + area you are flying over. Each area has it's own "weather station". As said by Stephen Hood: Source: https://live.dovetailgames.com/live/flight-sim-world/articles/article/what-is-dynamic-weather Maybe I was not clear enough in my explanation. It changes, over time, based on the area you are flying over, but the current weather is not localized, i.e. it's the same all around you: same cloud cover and type whether it's under your aircraft or 100 miles away from your aircraft. In this sense, I said that it changes on time but does not change in space: it's the same everywhere around you. They also said that the long term is to have different weather conditions in different areas at the same time, i.e. localized weather. "Society has become so fake that the truth actually bothers people".
February 9, 20188 yr 6 hours ago, Murmur said: Maybe I was not clear enough in my explanation. It changes, over time, based on the area you are flying over, but the current weather is not localized, i.e. it's the same all around you: same cloud cover and type whether it's under your aircraft or 100 miles away from your aircraft. In this sense, I said that it changes on time but does not change in space: it's the same everywhere around you. They also said that the long term is to have different weather conditions in different areas at the same time, i.e. localized weather. Oh... Now I get it. You are right, Stephen Hood said that "Weather Fronts" (different types of weather being formed around you, what you called localized weather) is something they are aiming for the next updates. Quote As this is version 1.0 of dynamic weather, the conditions develop around you and do not become visible off in the distance. You can see the weather developing, but it will be the same in every direction you look - essentially there are no weather fronts. This step has been about preparing the FSW engine, and in particular our Advanced Weather engine powered by trueSKY, for Live Weather. The aim is to eventually be able to visualize multiple weather types in the same session so we can have foreboding weather fronts for you to try and avoid! This, in what is arguably the most advanced visualization of weather in a flight simulation, is where we’re heading. Source: https://live.dovetailgames.com/live/flight-sim-world/articles/article/what-is-dynamic-weather 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
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