June 24, 200619 yr Commercial Member >I would imagine if they offered a personal version of their>sim it would be at least 30% more expensive than Elite's>offerings.I think the original press release hasn't been read (or translated) very carefully by anyone, that's the key sentence: Le pdg de la compagnie qu Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
June 24, 200619 yr >Quite interesting that a professional company is NOT ashamed>of using the term "videogames". Anyway, I think it's quite>clear they are referring to consumer-level products with>consumer-level prices.>What would they be ashamed of? It is their business to develop flight simulators. The consummer version will just be scale back versions of their professional products. They can twit the current products by change some parameters so the they are not exact exact and hence can't be certified by the FAA. They have made sims for many different plane over the years. Given the size of PC flight sims market and they can demand anywhere between $100 to $300 per plane. That's 50M to 100M of revenue without too much effort. With their total revenue of 1.1B last year, that's almost a 10% increase on the high side. Definitely looks good on the 10-K, and makes business sense.
June 25, 200619 yr Commercial Member >They have made sims for many different plane over the years.>Given the size of PC flight sims market and they can demand>anywhere between $100 to $300 per plane. That's 50M to 100M of>revenue without too much effort. With their total revenue of>1.1B last year, that's almost a 10% increase on the high side.>Definitely looks good on the 10-K, and makes business sense.Your "business plan" is interesting: Microsoft would love to learn the secret how to sell hundreds of thousands of copies of a flight sim charged from 100$ to $300 PER PLANE ????In order to sell these numbers, the price can't be higher than 50$, that's mass market, plain and simple.Doubling the price will NOT cut the sales in half (resulting in the same income), it will probably lessen the sales a tenfold or more. Multiplying the price 5x or more, will probably lower the sales to 1/100th at best.And, for the average EB-Compusa-BestBuy (fill your favorite shop here) kind of customer, that never heard of CAE, a competing flightsim will simply look as an awfully expensive software from an uknown company, compared to the 25yr+ market leader from Microsoft, without even mentioning that no PC shop will ever *carry* a 100$-300$ flight sim, meaning it will simply impossibile to reach your projected sales figures, if the software can't be found in the shops. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
June 26, 200619 yr Author virtuali,I agree. It depends also on which market segment they are positioning themseles. The ELITE Flight sim community (PC Fliught sim) or MSFligtsim (Game).If Its MS Flight sim market, they can't charge >$100 and be sucessful.They can't also afford to trim down on their product as far the quality of sim and visual is concerned. MS Fsim is improving at a steady pace. The trend is upward. So, they need to ramp up and get ahead in that highway not slowdown and get behind MSFim.my 2cManny Manny Beta tester for SIMStarter
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