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Dynamic and legacy lighting in v4?


Tomaz Drnovsek

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Posted
3 hours ago, Christopher Low said:

Yes, but are you saying that airports with "modelled dynamic lighting" do not have a "standard lighting" option?

It depends of what the airport developer decided.

But coding for the legacy lighting takes longer as you have to build two textures per object, one for day and one for night.

The future is DL nothing else.

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Posted

I agree that dynamic lighting is the future. However, if no "standard lighting" options are included with some P3D v4 airport addons, then that is something that users thinking about upgrading to P3D v4 from earlier versions of P3D (or FSX) need to know about! If you do not have a PC powerful enough to run detailed airport addons with dynamic lighting enabled, then you could be in for a nasty surprise.

Christopher Low

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Posted
5 hours ago, Christopher Low said:

Yes, but are you saying that airports with "modelled dynamic lighting" do not have a "standard lighting" option?

 

21 hours ago, FunknNasty said:

As far as airports ...just stay away from any airport that doesn't give you the option to disable DL. and you should be fine.

I suppose I should've wrote ..""""directing the opinion to the OP""""": 'any airport that doesn't give you the option to choose between texture based lighting and dynamic lighting.' 

Posted

Dynamic lighting......just when the hardware is starting to run p3d well this gets thrown into the mix and developers jump on it to implement it and we are back to chasing performance. Now this would be fine if when the end user turns off said feature that there is a “normal” lighting option as backup, but no, you get nada, zilch. It’s actually like we are going backwards in some ways. 

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