October 14, 20187 yr Author wheather as per AS16, during night. will try to post some screenshots. Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Commercial Member Just now, maca11 said: wheather as per AS16, during night. That doesn't give me much info... I can't tell if an effect is supposed to show or not with that Keven Menard Technical Director, //42.
October 14, 20187 yr Author will try to enclose screenshots... However, believe me, it was set-up for night... lights all turned on..-but only standard are seen. If I use preview - blue dot - it works, but once I return back to flight simulator it switch off again... Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Commercial Member You know those effects are only shown when the visibility drops right? They aren't on all of the time. You can read about those conditions just above the Preview button Keven Menard Technical Director, //42.
October 14, 20187 yr Author pls, see enclosed pictures and log.txt file. Pls, let me know what I can support more many thanks Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Commercial Member Enclosed where? Can you acknowledge what I posted just before your last answer? Keven Menard Technical Director, //42.
October 14, 20187 yr Author I cannot paste pictures, is there any other way how to send the file and pictures ? many thanks JM Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Commercial Member 1 minute ago, maca11 said: is there any other way how to send the file and pictures ? https://imgur.com/ Can you acknowledge the question I asked you? Keven Menard Technical Director, //42.
October 14, 20187 yr Author so at least content of log.txt..: Started secure.oldprop.com ipc://OldPropIMM/UriHandler Couldn't get remote UriHandler object. {"status":"success","imv2SessID":"14b5ce8hh1qo8q9vm95r65ladp"} Login success! {"isUpdateAvailable":false,"status":"success"} {"isUpdateAvailableAsset":false,"status":"success"} Asset: immersionPack_11 Uptodate {"isUpdateAvailableAsset":false,"status":"success"} Asset: framework Uptodate Unknown library found during asset update check: C:\Program Files (x86)\OldProp Solutions Inc\Immersion Manager\Libraries\OP_Bridge_0.1.3.dll {"isUpdateAvailableAsset":false,"status":"success"} Asset: imv2Texture Uptodate Will load Google Analytics Assembly Will load Newtonsoft Assembly Will load SimConnect Assembly Will load Framework Assembly Assemblies loaded Populating Simulators Found P3Dv4 in F:\Prepar3D v4\ Starting Aircraft CFG scan Getting/Scanning aircraft for P3Dv4 Done with P3Dv4 scan with 502 vehicles Registring to Process Notifications Setting Window Position Window Position Set to 50, 50 Initializing Loop Initializing Effects Manager Loading module C:\Program Files (x86)\OldProp Solutions Inc\Immersion Manager\Libraries\11.dll Activating Module Configuring aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400\Aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400\Aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400BCF\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400BCF\aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400D\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400D\aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ER\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ER\aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ERF\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400ERF\aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400F\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400F\aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400M\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-400M\aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8\Aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8\Aircraft.cfg Validating F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8F\aircraft.cfg Reading CFG file of F:\Prepar3D v4\SimObjects\Airplanes\PMDG 747-8F\aircraft.cfg Done setting up aircraft.cfg file Module activated Getting Running Simulator Found sim process in F:\Prepar3D v4\Prepar3D.exe Starting Pipe Server Connected to Prepar3D --- Simulation Started --- Simulation Paused New Aircraft loaded: PMDG 747-8 New Aircraft PMDG 747-8 Lufthansa (D-ABYC | 2012) Aircraft Model: Loading new aircraft modules --- Simulation Unpaused Loading module C:\Program Files (x86)\OldProp Solutions Inc\Immersion Manager\Libraries\11.dll Activating Module Initializing aircraft module Loading aircraft preferences Reading Preferences for PMDG_747 Done loading aircraft preferences Starting to load Effects Will Load file NS.Effects.src_engines_condensation_8_LVL000.fx as bp Will Load file NS.Effects.src_engines_condensation_8_LVL100.fx as bp Will Load file NS.Effects.src_engines_contrails_outter_LVL000.fx as bv Will Load file NS.Effects.src_engines_contrails_outter_LVL100.fx as bv Will Load file NS.Effects.src_engines_contrails_inner_LVL000.fx as bW Will Load file NS.Effects.src_engines_contrails_inner_LVL100.fx as bW Will Load file NS.Effects.src_engines_contrails_inner_LVL000.fx as bw Will Load file NS.Effects.src_engines_contrails_inner_LVL100.fx as bw Will Load file NS.Effects.src_engines_contrails_outter_LVL000.fx as bX Will Load file NS.Effects.src_engines_contrails_outter_LVL100.fx as bX Will Load file NS.Effects.src_engines_contrails_common_LVL000.fx as bx Will Load file NS.Effects.src_engines_contrails_common_LVL100.fx as bx Will Load file NS.Effects.src_engines_contrails_common_LVL000.fx as bY Will Load file NS.Effects.src_engines_contrails_common_LVL100.fx as bY Will Load file NS.Effects.src_engines_smoke_outter_LVL000.fx as by Will Load file NS.Effects.src_engines_smoke_outter_LVL100.fx as by Will Load file NS.Effects.src_engines_smoke_inner_LVL000.fx as bZ Will Load file NS.Effects.src_engines_smoke_inner_LVL100.fx as bZ Will Load file NS.Effects.src_engines_smoke_inner_LVL000.fx as bz Will Load file NS.Effects.src_engines_smoke_inner_LVL100.fx as bz Will Load file NS.Effects.src_engines_smoke_outter_LVL000.fx as CA Will Load file NS.Effects.src_engines_smoke_outter_LVL100.fx as CA Will Load file NS.Effects.src_engines_drain_LVL000.fx as Ce Will Load file NS.Effects.src_engines_drain_LVL100.fx as Ce Will Load file NS.Effects.src_engines_drain_LVL000.fx as CF Will Load file NS.Effects.src_engines_drain_LVL100.fx as CF Will Load file NS.Effects.src_engines_drain_LVL000.fx as Cf Will Load file NS.Effects.src_engines_drain_LVL100.fx as Cf Will Load file NS.Effects.src_engines_drain_LVL000.fx as CG Will Load file NS.Effects.src_engines_drain_LVL100.fx as CG Will Load file NS.Effects.src_engines_spout_rain_outter_LVL000.fx as br Will Load file NS.Effects.src_engines_spout_rain_outter_LVL100.fx as br Will Load file NS.Effects.src_engines_spout_rain_inner_LVL000.fx as bS Will Load file NS.Effects.src_engines_spout_rain_inner_LVL100.fx as bS Will Load file NS.Effects.src_engines_spout_snow_outter_LVL000.fx as bt Will Load file NS.Effects.src_engines_spout_snow_outter_LVL100.fx as bt Will Load file NS.Effects.src_engines_spout_snow_inner_LVL000.fx as bU Will Load file NS.Effects.src_engines_spout_snow_inner_LVL100.fx as bU Will Load file NS.Effects.src_engines_coldstart_GENX_M5_LVL000.fx as Ca Will Load file NS.Effects.src_engines_coldstart_GENX_M5_LVL100.fx as Ca Will Load file NS.Effects.src_engines_coldstart_GENX_M13_LVL000.fx as Cc Will Load file NS.Effects.src_engines_coldstart_GENX_M13_LVL100.fx as Cc Will Load file NS.Effects.src_engines_wash_rain_LVL000.fx as bg Will Load file NS.Effects.src_engines_wash_rain_LVL100.fx as bg Will Load file NS.Effects.src_engines_wash_rain_rev_LVL000.fx as bi Will Load file NS.Effects.src_engines_wash_rain_rev_LVL100.fx as bi Will Load file NS.Effects.src_engines_wash_rain_rev_LVL000.fx as bj Will Load file NS.Effects.src_engines_wash_rain_rev_LVL100.fx as bj Will Load file NS.Effects.src_engines_wash_snow_LVL000.fx as bl Will Load file NS.Effects.src_engines_wash_snow_LVL100.fx as bl Will Load file NS.Effects.src_engines_wash_snow_rev_LVL000.fx as bn Will Load file NS.Effects.src_engines_wash_snow_rev_LVL100.fx as bn Will Load file NS.Effects.src_engines_wash_snow_rev_LVL000.fx as bo Will Load file NS.Effects.src_engines_wash_snow_rev_LVL100.fx as bo Will Load file NS.Effects.src_wing_v1rotate_LVL000.fx as bk Will Load file NS.Effects.src_wing_v1rotate_LVL100.fx as bk Will Load file NS.Effects.src_wing_v1rotate_LVL000.fx as bL Will Load file NS.Effects.src_wing_v1rotate_LVL100.fx as bL Will Load file NS.Effects.src_lights_landing_8_LVL000.fx as Cg Will Load file NS.Effects.src_lights_landing_8_LVL100.fx as Cg Will Load file NS.Effects.src_lights_landing_8_LVL000.fx as CH Will Load file NS.Effects.src_lights_landing_8_LVL100.fx as CH Will Load file NS.Effects.src_lights_taxi_LVL000.fx as CK Will Load file NS.Effects.src_lights_taxi_LVL100.fx as CK Will Load file NS.Effects.src_lights_turnoff_LVL000.fx as CL Will Load file NS.Effects.src_lights_turnoff_LVL100.fx as CL Will Load file NS.Effects.src_lights_turnoff_LVL000.fx as Cl Will Load file NS.Effects.src_lights_turnoff_LVL100.fx as Cl Will Load file NS.Effects.src_lights_logo_LVL000.fx as Cn Will Load file NS.Effects.src_lights_logo_LVL100.fx as Cn Will Load file NS.Effects.src_lights_logo_LVL000.fx as CO Will Load file NS.Effects.src_lights_logo_LVL100.fx as CO Will Load file NS.Effects.src_lights_nav_wing_left_LVL000.fx as CM Will Load file NS.Effects.src_lights_nav_wing_left_LVL100.fx as CM Will Load file NS.Effects.src_lights_nav_wing_right_LVL000.fx as Cm Will Load file NS.Effects.src_lights_nav_wing_right_LVL100.fx as Cm Will Load file NS.Effects.src_lights_nav_tail_LVL000.fx as CN Will Load file NS.Effects.src_lights_nav_tail_LVL100.fx as CN Will Load file NS.Effects.src_lights_strobe_8_wing_LVL000.fx as Co Will Load file NS.Effects.src_lights_strobe_8_wing_LVL100.fx as Co Will Load file NS.Effects.src_lights_strobe_8_wing_LVL000.fx as CP Will Load file NS.Effects.src_lights_strobe_8_wing_LVL100.fx as CP Will Load file NS.Effects.src_lights_strobe_tail_LVL000.fx as Cp Will Load file NS.Effects.src_lights_strobe_tail_LVL100.fx as Cp Will Load file NS.Effects.src_lights_beacon_lower_LVL000.fx as CR Will Load file NS.Effects.src_lights_beacon_lower_LVL100.fx as CR Will Load file NS.Effects.src_lights_beacon_upper_LVL000.fx as Cr Will Load file NS.Effects.src_lights_beacon_upper_LVL100.fx as Cr Will Load file NS.Effects.src_lights_landing_rain_LVL000.fx as CU Will Load file NS.Effects.src_lights_landing_rain_LVL100.fx as CU Will Load file NS.Effects.src_lights_landing_rain_LVL000.fx as Cu Will Load file NS.Effects.src_lights_landing_rain_LVL100.fx as Cu Will Load file NS.Effects.src_lights_taxi_rain_LVL000.fx as Cw Will Load file NS.Effects.src_lights_taxi_rain_LVL100.fx as Cw Will Load file NS.Effects.src_lights_taxi_rain_LVL000.fx as CX Will Load file NS.Effects.src_lights_taxi_rain_LVL100.fx as CX Will Load file NS.Effects.src_lights_turnoff_rain_LVL000.fx as Cx Will Load file NS.Effects.src_lights_turnoff_rain_LVL100.fx as Cx Will Load file NS.Effects.src_lights_turnoff_rain_LVL000.fx as CY Will Load file NS.Effects.src_lights_turnoff_rain_LVL100.fx as CY Will Load file NS.Effects.src_lights_landing_cloud_LVL000.fx as Cy Will Load file NS.Effects.src_lights_landing_cloud_LVL100.fx as Cy Will Load file NS.Effects.src_lights_landing_cloud_LVL000.fx as CZ Will Load file NS.Effects.src_lights_landing_cloud_LVL100.fx as CZ Will Load file NS.Effects.src_wing_condensation_LVL000_S0.fx as Bn Will Load file NS.Effects.src_wing_condensation_LVL100_S0.fx as Bn Will Load file NS.Effects.src_wing_condensation_LVL000_S1.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL100_S1.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL000_S2.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL100_S2.fx as BO Will Load file NS.Effects.src_wing_condensation_LVL000_S3.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL100_S3.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL000_S4.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL100_S4.fx as Bo Will Load file NS.Effects.src_wing_condensation_LVL000_S5.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL100_S5.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL000_S6.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL100_S6.fx as BP Will Load file NS.Effects.src_wing_condensation_LVL000_S7.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL100_S7.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL000_S8.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL100_S8.fx as Bp Will Load file NS.Effects.src_wing_condensation_LVL000_S9.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL100_S9.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL000_S10.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL100_S10.fx as BQ Will Load file NS.Effects.src_wing_condensation_LVL000_S11.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL100_S11.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL000_S12.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL100_S12.fx as Bq Will Load file NS.Effects.src_wing_condensation_LVL000_S0.fx as BU Will Load file NS.Effects.src_wing_condensation_LVL100_S0.fx as BU Will Load file NS.Effects.src_wing_condensation_LVL000_S1.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL100_S1.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL000_S2.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL100_S2.fx as Bu Will Load file NS.Effects.src_wing_condensation_LVL000_S3.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL100_S3.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL000_S4.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL100_S4.fx as BV Will Load file NS.Effects.src_wing_condensation_LVL000_S5.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL100_S5.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL000_S6.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL100_S6.fx as Bv Will Load file NS.Effects.src_wing_condensation_LVL000_S7.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL100_S7.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL000_S8.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL100_S8.fx as BW Will Load file NS.Effects.src_wing_condensation_LVL000_S9.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL100_S9.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL000_S10.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL100_S10.fx as Bw Will Load file NS.Effects.src_wing_condensation_LVL000_S11.fx as BX Will Load file NS.Effects.src_wing_condensation_LVL100_S11.fx as BX Will Load file NS.Effects.src_wing_condensation_LVL000_S12.fx as BX Will Load file NS.Effects.src_wing_condensation_LVL100_S12.fx as BX Will Load file NS.Effects.src_wings_vortices_outter_LVL000.fx as ba Will Load file NS.Effects.src_wings_vortices_outter_LVL100.fx as ba Will Load file NS.Effects.src_wings_vortices_outter_LVL000.fx as bc Will Load file NS.Effects.src_wings_vortices_outter_LVL100.fx as bc Will Load file NS.Effects.src_wings_vortices_8_slats_LVL000.fx as be Will Load file NS.Effects.src_wings_vortices_8_slats_LVL100.fx as be Will Load file NS.Effects.src_wings_vortices_8_slats_LVL000.fx as bf Will Load file NS.Effects.src_wings_vortices_8_slats_LVL100.fx as bf Will Load file NS.Effects.src_wheels_spray_rain_LVL000.fx as Bc Will Load file NS.Effects.src_wheels_spray_rain_LVL100.fx as Bc Will Load file NS.Effects.src_wheels_spray_rain_nose_LVL000.fx as Be Will Load file NS.Effects.src_wheels_spray_rain_nose_LVL100.fx as Be Will Load file NS.Effects.src_wheels_touchdown_front_LVL000.fx as Bh Will Load file NS.Effects.src_wheels_touchdown_front_LVL100.fx as Bh Will Load file NS.Effects.src_wheels_touchdown_LVL000.fx as BI Will Load file NS.Effects.src_wheels_touchdown_LVL100.fx as BI Will Load file NS.Effects.src_wheels_touchdown_LVL000.fx as BJ Will Load file NS.Effects.src_wheels_touchdown_LVL100.fx as BJ Will Load file NS.Effects.src_wheels_dust_LVL000.fx as Bm Will Load file NS.Effects.src_wheels_dust_LVL100.fx as Bm Will Load file NS.Effects.src_wheels_dust_LVL000.fx as BN Will Load file NS.Effects.src_wheels_dust_LVL100.fx as BN Will Load file NS.Effects.src_frame_drops_trail_1_LVL000.fx as cA Will Load file NS.Effects.src_frame_drops_trail_1_LVL100.fx as cA Will Load file NS.Effects.src_frame_drops_trail_2_LVL000.fx as ca Will Load file NS.Effects.src_frame_drops_trail_2_LVL100.fx as ca Will Load file NS.Effects.src_frame_drops_trail_3_LVL000.fx as cB Will Load file NS.Effects.src_frame_drops_trail_3_LVL100.fx as cB Will Load file NS.Effects.src_frame_drops_trail_4_LVL000.fx as cb Will Load file NS.Effects.src_frame_drops_trail_4_LVL100.fx as cb Will Load file NS.Effects.src_frame_drops_lead_1_LVL000.fx as cC Will Load file NS.Effects.src_frame_drops_lead_1_LVL100.fx as cC Will Load file NS.Effects.src_frame_drops_lead_2_LVL000.fx as cc Will Load file NS.Effects.src_frame_drops_lead_2_LVL100.fx as cc Will Load file NS.Effects.src_frame_drops_lead_3_LVL000.fx as cD Will Load file NS.Effects.src_frame_drops_lead_3_LVL100.fx as cD Will Load file NS.Effects.src_frame_drops_lead_4_LVL000.fx as cd Will Load file NS.Effects.src_frame_drops_lead_4_LVL100.fx as cd Will Load file NS.Effects.src_frame_drops_stab_LVL000.fx as cE Will Load file NS.Effects.src_frame_drops_stab_LVL100.fx as cE Will Load file NS.Effects.src_frame_drops_fuse_LVL000.fx as ce Will Load file NS.Effects.src_frame_drops_fuse_LVL100.fx as ce Done Compiling Effects Module activated Done loading module Volumetric Lighting (Landing Lights) Volumetric Lighting (Turnoff Lights) Volumetric Lighting (Taxi Lights) Volumetric Lighting (Nav Lights) Volumetric Lighting (Logo Lights) Volumetric Lighting (Strobe Lights) Volumetric Lighting (Beacon Lights) Volumetric Rain (Landing Lights) Volumetric Rain (Turnoff Lights) Volumetric Rain (Taxi Lights) Volumetric Clouds (Landing Lights) Compiling: by fsfx_dm_6870433 (NS.Effects.src_engines_smoke_outter_LVL000.fx) Engines (Contrails) Engines (Jet Wash) Engines (Inlet Vortices) Engines (Cold Start) Engines (Engine Smoke) Engines (Drain Fumes) Condensation (Wing Condensation) Condensation (Vortices) Condensation (Engine Condensation) Wheels (Touchdown) Wheels (Spray) Wheels (Brake Dust) Miscellaneous (Rain drops from the airframe) Adding: by (channel 0) Sending: by (channel 0) Compiling: bZ fsfx_dm_7001091 (NS.Effects.src_engines_smoke_inner_LVL000.fx) Adding: bZ (channel 0) Sending: bZ (channel 3) Compiling: bz fsfx_dm_7010327 (NS.Effects.src_engines_smoke_inner_LVL000.fx) Adding: bz (channel 0) Sending: bz (channel 1) Compiling: CA fsfx_dm_7045089 (NS.Effects.src_engines_smoke_outter_LVL000.fx) Adding: CA (channel 0) Sending: CA (channel 4) Confirmed ID 724 for by Confirmed ID 725 for bZ Created: by (channel 0) Created: bZ (channel 3) Confirmed ID 726 for bz Created: bz (channel 1) Confirmed ID 727 for CA Created: CA (channel 4) --- Simulation Paused --- Simulation Unpaused --- Simulation Paused Button clicked btn_window_minimize --- Simulation Unpaused --- Simulation Stopped Prepar3D has exited SimConnect Instance Disconnected (7) Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Author OK, no drops, normal night weather.... Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Author set visibility to less than 3 M.... no impact on activating effects.... JM Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 14, 20187 yr Commercial Member Visibility < 3SM AND Dusk/Night/Dawn? Can you confirm to me that you have read and understand the conditions required for every effect written above the Preview button? Edited October 14, 20187 yr by Keven Menard Keven Menard Technical Director, //42.
October 15, 20187 yr Author Hello, yes, I understand, I set up visibility less than 3M, NIght, no effect (only standard PMDG747 lights on). Only activated effects (green dot) are engine smoke.... As said I can activated (clearly visible) when I check preview, once I return back to simulation, it disappears. I tried with all PMDG 747 models (incl. 747-8) all the same... JM Jan Maca maca11 using PMDG 747 v3 P3D v 4.3
October 15, 20187 yr Same situation here, i have a direct email support with Old Prop, stil waiting for an answer, a same as maca11, only basics works, no mather what weather you have, time, only works the basics, in same conditions, 737, 787 works like a charm, but not 747. i hope old Prop can have a solution or workarround, i tried reinstalling all but its the same. Keven Menard are you the one who reads the [email protected] account? all detail is there, if not, let me know how can i let you get all the information. Edited October 15, 20187 yr by Keven Menard Removed links
October 15, 20187 yr Commercial Member 44 minutes ago, david.merak said: Keven Menard are you the one who reads the [email protected] account? all detail is there, if not, let me know how can i let you get all the information. I am the one looking at those. I am adding a few lines of code to lead me towards a resolution. I am pushing that update later today or tomorrow adding a "Generate Report file" button in the interface. Edited October 15, 20187 yr by Keven Menard Keven Menard Technical Director, //42.
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