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JRBarrett

RXP GTN750 kills custom sounds

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2 minutes ago, scottb613 said:

it’s so nice having you here instead of your old forum - LOL - at least for your customers... 

Thank you for your kinds words, these are much appreciated! I'm glad being on this forum too, at least because you don't have to register to read other customers messages and see how little issues, if none, there are on our products 😉 (finger crossed because our last few updates have had their share of issues, hopefully quickly fixed).

But enough hijacking this discussion, just let me know when you got the chance if changing the GTN volume knob has any adverse or positive effect on the Falcon 50 sounds. I which this is just this simple an issue.

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Jean-Luc | reality-xp.com
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5 minutes ago, JRBarrett said:

As far as I know, the affected sounds are the ones which play via the Falcon's own sound engine.

Thank you for the details. I've send via PM our Direct Sound initialization code for the Falcon developers to review. There is nothing fancy there though.


Jean-Luc | reality-xp.com
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There is no conflict. It was a simple typo and the RXP 650 and 750 for P3D V4 was calling the 32bit and not the 64 bit. So beta 3.7 will include the fix.

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6 hours ago, Flysimware said:

There is no conflict. It was a simple typo and the RXP 650 and 750 for P3D V4 was calling the 32bit and not the 64 bit. So beta 3.7 will include the fix.

Just loaded Beta 3.7, and the custom sounds are indeed working with the RXP GTN installed. Thank you for the fix!


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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This is an great example why i like to release a beta and ask those who want to help can buy now and those who do not want issues can wait.

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