December 9, 20187 yr The 'RW Designs' Otter I have has a really bad pitch oscillation (not pilot induced). None of my other planes do this which rules out the stick, I think. Is there an adjustment area in 'Planemaker' where dampening pitch sensitivity would be possible?
December 9, 20187 yr What phase of flight? Takeoff, climb, cruise, descent? Does it enter and exit autopilot control smoothly? I haven't noticed this with my RWD Twotter, but it's been a while since I've flown it. It always seemed a well-tamed (if not actually boring) plane to handle. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
December 9, 20187 yr Check the following ( don't recall exactly where in the interface … ) .) Pitch Radii of Gyration - is it using the default ( not showing ) or manually edited ? If it is edited, it's tricky to play with it, but you could try to lower it, say, 10% … .) Control Phase-Out: Under the controls section of wings ( if I'm not wrong ) there's a tab where you can define the fade-out of control authority with IAS. This is used by many authors to replicate ( in a wrong way but not Austin's fault... ) the stiffening of controls with dynamic pressure. Some authors make it reduce considerably bellow a given IAS. .) Artificial Stability, which kicks in even if you have your artificial stability sliders full left in X-Plane 11. Check the pitch channel in Art Stab in Plane Maker and see if something I programmed there to "tame" pitch bellow / up a given reference IAS. Edited December 9, 20187 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 10, 20187 yr Author Yes it 'bobs' in all phases/power settings. I try to avoid the 'stability settings' at all costs and will try Jcomm's suggestions. I too have the RW DHC6 - no problems.
November 1, 20196 yr Just joined AVSIM and am investigating XP for use in home project. From review of manuals (XP and PM) cannot find any info on getting AC pitch, roll and yaw inertias defined in input. Any guidance and some clarity that they are covered and how would be greatly appreciated. Can't go forward without this basic info.
November 2, 20196 yr The inertia entries in plane maker (in the weight and balance tab, IIRC) represent the radii of gyration for the 3 aircraft axes, in feet. XP takes those values (Rx, Ry, Rz) and the actual aircraft mass (m) to calculate moments of inertia (Ix, Iy, Iz) along the 3 axes: Ix = m * Rx^2 Iy = m * Ry^2 Iz = m * Rz^2 To estimate realistic values, you need some technical knowledge. In "Airplane Design" by J. Roskam, there are tables and formulas that allow you to estimate those values according to type of aircraft, wingspan, length, etc. I think Roskam book can be found online... (It's 6 or 8 volumes total). "Society has become so fake that the truth actually bothers people".
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