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Placing 3DS Max scenery in Prepar3d

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I used to do a lot of scenery in FS9, but stopped for FSX and Prepar3d.  Now I have created scenery for my VA that I would like to place in FSX/P3D.   Is there anyone who can point me to a good tutorial, or would be willing to meet me on Discord or online somewhere where we could discuss it?

 

Thank you.

 

BDS

since fs9 things as change on a small detail.

First you need the sdk of fsx you can find on gold release or a friend 😂

The sdk brings proper shader for fsx so you must use it on material panel.

You need to create the x file from max using the sdk plugin then create the mdl and final the bgl.

So on the folder of the plugin open cmd

XTOMDL NAME.X  /XMLSAMPLE

you will get and name.mdl and name.xml

on the xml  write latitude an longitude 

https://www.fsdeveloper.com/wiki/index.php?title=XtoMDL

 

then

BGLCOMP   NAME.XML

then you will have the bgl to place on scenery folder .

On fsdeveloper there is a  tool call MCX that can do all the work for you.

https://www.fsdeveloper.com/forum/resources/modelconverterx.92/

If you need help just pm me!

have fun

 

 

  • Author

Thank you!  Spent the day today figuring it out.  Here is my first P3D scenery for Alaska Adventures Ketchikan Hub.  Just a hangar and seaplane dock:

 

https://imgur.com/7BgUaMI

One of these days I want to get back into this.  I played with 3DSMax with P3Dv3 a while back and had fun... started with long cylinders with alternating red and white texturing then moved up to a cube with numbers on each face so I could play with positioning.  Then I wanted to create a resemblance of the terminal at my home base and I got frustrated with my slow pace of learning and moved onto something else.  I admire anyone that can create complex models.

Dan Downs KCRP

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