March 2, 20197 yr I used to do a lot of scenery in FS9, but stopped for FSX and Prepar3d. Now I have created scenery for my VA that I would like to place in FSX/P3D. Is there anyone who can point me to a good tutorial, or would be willing to meet me on Discord or online somewhere where we could discuss it? Thank you. BDS
March 2, 20197 yr since fs9 things as change on a small detail. First you need the sdk of fsx you can find on gold release or a friend 😂 The sdk brings proper shader for fsx so you must use it on material panel. You need to create the x file from max using the sdk plugin then create the mdl and final the bgl. So on the folder of the plugin open cmd XTOMDL NAME.X /XMLSAMPLE you will get and name.mdl and name.xml on the xml write latitude an longitude https://www.fsdeveloper.com/wiki/index.php?title=XtoMDL then BGLCOMP NAME.XML then you will have the bgl to place on scenery folder . On fsdeveloper there is a tool call MCX that can do all the work for you. https://www.fsdeveloper.com/forum/resources/modelconverterx.92/ If you need help just pm me! have fun
March 3, 20197 yr Author Thank you! Spent the day today figuring it out. Here is my first P3D scenery for Alaska Adventures Ketchikan Hub. Just a hangar and seaplane dock: https://imgur.com/7BgUaMI
March 5, 20197 yr Great you did it again! here more detail about prepar3d sdkV4 http://www.prepar3d.com/SDKv4/LearningCenter.php Edited March 5, 20197 yr by simbio
March 5, 20197 yr One of these days I want to get back into this. I played with 3DSMax with P3Dv3 a while back and had fun... started with long cylinders with alternating red and white texturing then moved up to a cube with numbers on each face so I could play with positioning. Then I wanted to create a resemblance of the terminal at my home base and I got frustrated with my slow pace of learning and moved onto something else. I admire anyone that can create complex models. Dan Downs KCRP
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