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FSPS Friction Tool - Anyone tried this?

Featured Replies

Wont work in v4, the sim1.dll offsets are all different. I have written plenty of posts how to do this yourself at fsdeveloper, take a look. 

The sim friction is way off, this can be confirmed by looking at how much Fn is required to get a sim aircraft moving v real numbers

The coefficient of tyre rolling friction for concrete is 0.0135, in P3d it is set at 0.050! 

  • Author
20 hours ago, kand said:

Wont work in v4, the sim1.dll offsets are all different. I have written plenty of posts how to do this yourself at fsdeveloper, take a look. 

The sim friction is way off, this can be confirmed by looking at how much Fn is required to get a sim aircraft moving v real numbers

The coefficient of tyre rolling friction for concrete is 0.0135, in P3d it is set at 0.050! 

But does the tool do a decent job of reducing the friction?

By the way, why is friction such an issue in the sim? Is it 'impossible' to model that correctly?

  • Commercial Member
43 minutes ago, threegreen said:

But does the tool do a decent job of reducing the friction?

By the way, why is friction such an issue in the sim? Is it 'impossible' to model that correctly?

 

I have seen issues with several payware airliners and this tool, and once customers removed it the aircraft was fine again.  I don't own the tool myself, thus I've never actually used it.

Best wishes.

 

Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

I used this tool in FSX some years ago and frankly wasn't very impressed with it. The ground friction LUA in the FSUIPC4 seem a better option in FSX but alas not available for P3DV4. Sure wish LM could improve ground friction in the next update. Hard to keep a jet rolling on idle thrust which I understand is all that's necessary in RW. 

Vic green

  • Author

Thanks all. I was thinking it can't be doing that great of a job if I've never heard of it before.

Still, is it hard to model the friction correctly or is it just one of those things that have been there since early Microsoft FS days and never been touched again?

Edited by threegreen

3 hours ago, threegreen said:

Thanks all. I was thinking it can't be doing that great of a job if I've never heard of it before.

Still, is it hard to model the friction correctly or is it just one of those things that have been there since early Microsoft FS days and never been touched again?

The "hard coded" rolling/sliding/braking coefficients contained in sim1.dll are the problem. These values have persisted since the original fs2000 days, sim physics are fine, the coefficients Aces used were not accurate. 

If LM altered these to correct them, they would break every airfile, this because airfile designers have to compensate the static thrust value to overcome the ridiculous tyre coefficients. Its not a difficult job to change the airfile, but I doubt there is appetite among the commercial vendors 

This is the reason that idle thrust fuel burn is always too high, because in turn net thrust has to be bumped up. Any aircraft that displays the correct FB on the ground at idle/taxi is either faking the numbers or will be impossible to taxi at low N1! 

Edited by kand

  • Author
21 hours ago, kand said:

The "hard coded" rolling/sliding/braking coefficients contained in sim1.dll are the problem. These values have persisted since the original fs2000 days, sim physics are fine, the coefficients Aces used were not accurate. 

If LM altered these to correct them, they would break every airfile, this because airfile designers have to compensate the static thrust value to overcome the ridiculous tyre coefficients. Its not a difficult job to change the airfile, but I doubt there is appetite among the commercial vendors 

This is the reason that idle thrust fuel burn is always too high, because in turn net thrust has to be bumped up. Any aircraft that displays the correct FB on the ground at idle/taxi is either faking the numbers or will be impossible to taxi at low N1! 

Thank you for the insight.

  • 5 years later...

I used the program, It worked rather well. The whole problem I have is that I had not known at the time of purchase but after every 6 or 7 times of offline use, you have to go online and renew the activation, which is very troublesome. Plus the fact that I use it in an actual Flight Simulator running off 4 computers and do not connect to the internet unless there is an up date to a program which is very rare. They say all you need do every time is insert the serial# and email address but that rarely works. Im just not going to use it. i fly in fsx and the default 737-800. I hear that FSUIPC may have something that would work, im gonna get into that. Frictionality is a good program but the activation system is rediculous.

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